Age | Commit message (Expand) | Author |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Merge pull request #37570 from reduz/implement-sss | Rémi Verschelde |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-04 | Take borders into account with floating dock initial position/size | Michael Alexsander |
2020-04-03 | Merge pull request #37363 from YeldhamDev/floating_dock_enhancements | Rémi Verschelde |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde |
2020-04-02 | Merge pull request #35720 from Calinou/remove-request-docs-button | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-04-02 | Remove Request Docs button in the script editor due to various issues | Hugo Locurcio |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-27 | General enhancements to floating docks | Michael Alexsander |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde |
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry |
2020-03-18 | Merge pull request #36993 from van800/editor_metadata | Rémi Verschelde |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-12 | for third-party tools - editor_path is stored in project's editor settings | Ivan.Shakhov |
2020-03-09 | Merge pull request #36920 from Faless/debugger/more_instances | Rémi Verschelde |
2020-03-09 | Keeps the filename when marking scene as unsaved | Haoyu Qiu |
2020-03-08 | Move Debug menu logic to DebuggerEditorPlugin | Fabio Alessandrelli |
2020-03-05 | Fix EditorFolding crash when switching scenes | Thakee Nathees |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde |
2020-02-27 | Make internal editor key order consistent | Aaron Franke |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Merge pull request #36066 from timothyqiu/float-step-range | Rémi Verschelde |
2020-02-13 | Disable video driver option in editor since switching to GLES2 would | Doug Richardson |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Don't flip screenshot. | K. S. Ernest (iFire) Lee |