Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-29 | Merge pull request #18455 from neikeq/export-pck-zip-debug | Hein-Pieter van Braam | |
Make 'Export PCK/ZIP' work well with EditorExportPlugin | |||
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||
2018-04-26 | Make 'Export PCK/ZIP' work well with EditorExportPlugin | Ignacio Etcheverry | |
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-04 | Explicitly print an error when --export fails. | Pieter-Jan Briers | |
Previously this would not explicitly say the export failed. Sure you might see another error somewhere, but that's not very reliable/obvious. | |||
2018-03-24 | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | |
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | |||
2018-03-23 | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | |
also make TileSetEditorPlgn tile list updates the preview modulate | |||
2018-03-23 | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | |
Overhaul the display scaling editor settings | |||
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-23 | Merge pull request #17496 from robfram/fix-f3-change-editor-and-find | Rémi Verschelde | |
Fix pressing `F3` do both changing to script editor AND find next text | |||
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-21 | Prevented external editor from running multiple times | Ivan Vodopiviz | |
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | |||
2018-03-18 | Fix saving unmodified scenes and resources | robfram | |
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | |||
2018-03-17 | Added tool menu functions in EditorPlugin | Mr-Slurpy | |
2018-03-16 | Fix pressing `F3` do both changing to script editor AND find next text | robfram | |
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334 | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17435 from poke1024/output-error-icon | Rémi Verschelde | |
Show error icon at "Output" in case of errors | |||
2018-03-11 | EditorNode: fix clicking ok keeps trying to save | Poommetee Ketson | |
2018-03-11 | Show error icon at "Output" in case of errors | Bernhard Liebl | |
2018-02-28 | Fix round preview getting square on "run scene" (issue 16734) | poke1024 | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-19 | Added an auto quit and auto build flag to the command line options. | Nathan Warden | |
2018-02-14 | Merge pull request #15862 from poke1024/esc-close-dock | Rémi Verschelde | |
Make KEY_ESCAPE close all output/debugger docks on bottom | |||
2018-02-02 | Small changes to the "Recent Scenes" menu. | Michael Alexsander Silva Dias | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-19 | Make KEY_ESCAPE close all output/debugger docks on bottom | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-12 | Properly save the new save safe setting, avoid crash. | Juan Linietsky | |
2018-01-12 | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | |
optional. Fixes #14339. | |||
2018-01-08 | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | |
2018-01-07 | Merge pull request #15438 from endragor/export-after-import | Rémi Verschelde | |
Perform export after import is fully complete | |||
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Avoid crashing when dependencies on inherited/instanced scenes cant be ↵ | Juan Linietsky | |
satisfied, fixes #15298 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | |
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||
2018-01-03 | Merge pull request #15226 from volzhs/copy-resource | Rémi Verschelde | |
Copy resource with specific extension | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Copy resource with specific extension | volzhs | |
Fix #15169 | |||
2017-12-30 | Perform export after import is fully complete | Ruslan Mustakov | |
Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones. | |||
2017-12-22 | Fixed right dock dragger not disappearing when there is no docks there. | Michael Alexsander Silva Dias | |
2017-12-20 | EditorSettings: Move scene tab options to their dedicated category | Rémi Verschelde | |
Fixes #14870. | |||
2017-12-19 | Good while it lasted, restored full 3D for 2D viewport, as required for ↵ | Juan Linietsky | |
Canvas BG mode. Fixes #14540 | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved |