Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-07 | Fix editor saving blank scenes (for real) | kobewi | |
2021-11-04 | Ignore external editor for built-in scripts | kobewi | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-29 | Added convertor from `ORMMaterial3D` to `ShaderMaterial` | Yuri Roubinsky | |
2021-10-29 | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | |
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Remove node_hrcr hack | kobewi | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-12 | Fixed editor attempting to save a blank scene with save all scenes | Matthew Newall | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53025 from Paulb23/textfile-ux | Rémi Verschelde | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add TextFile support across the editor | Paulb23 | |
2021-09-29 | Merge pull request #52573 from e8newallm/Save_Scene-52078 | Rémi Verschelde | |
2021-09-23 | Fix arrow pointing in the wrong direction in the Dock Position popup | Michael Alexsander | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Merge pull request #52601 from KoBeWi/scene_renaissance | Rémi Verschelde | |
Make restore_scenes_on_load true by default | |||
2021-09-19 | Merge pull request #52474 from KoBeWi/script_remover_3000 | Rémi Verschelde | |
2021-09-15 | Merge pull request #52344 from TechnoPorg/import-assets-first | Rémi Verschelde | |
2021-09-15 | Merge pull request #41036 from nathanfranke/default-2d-editor | Rémi Verschelde | |
Make default main screen plugin work even if 2D and 3D are disabled in editor features | |||
2021-09-12 | Make restore_scenes_on_load true by default | kobewi | |
2021-09-11 | Corrected Save Scene and Save All Scenes not working when the scene's dir no ↵ | Matthew Newall | |
longer exists | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-07 | Close built-in script from any scene | kobewi | |
2021-09-02 | Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties | Hugo Locurcio | |
Capitalize properties in the remote inspector | |||
2021-09-02 | Load assets before enabling editor plugins | TechnoPorg | |
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed. | |||
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-08-31 | Capitalize properties in the remote inspector | Hugo Locurcio | |
This makes property casing consistent with the editor. If property capitalization is disabled in the Editor Settings, the remote inspector will also disable capitalization. | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms | |||
2021-08-31 | Make default main screen plugin work even if 2D and 3D are disabled | Nathan Franke | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-26 | Merge pull request #51928 from reduz/extension-loader | Juan Linietsky | |
Implement Extension Loader |