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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2021-11-07
Fix editor saving blank scenes (for real)
kobewi
2021-11-04
Ignore external editor for built-in scripts
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-12
Fixed editor attempting to save a blank scene with save all scenes
Matthew Newall
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-01
Merge pull request #53277 from YeldhamDev/tabs_renaming
Rémi Verschelde
2021-09-30
Rename some elements of `Tabs`
Michael Alexsander
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #53025 from Paulb23/textfile-ux
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-29
Merge pull request #52573 from e8newallm/Save_Scene-52078
Rémi Verschelde
2021-09-23
Fix arrow pointing in the wrong direction in the Dock Position popup
Michael Alexsander
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-22
Added ability to override shortcut definitions for OSX (remove preprocessor d...
Eric M
2021-09-21
Merge pull request #52601 from KoBeWi/scene_renaissance
Rémi Verschelde
2021-09-19
Merge pull request #52474 from KoBeWi/script_remover_3000
Rémi Verschelde
2021-09-15
Merge pull request #52344 from TechnoPorg/import-assets-first
Rémi Verschelde
2021-09-15
Merge pull request #41036 from nathanfranke/default-2d-editor
Rémi Verschelde
2021-09-12
Make restore_scenes_on_load true by default
kobewi
2021-09-11
Corrected Save Scene and Save All Scenes not working when the scene's dir no ...
Matthew Newall
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-07
Close built-in script from any scene
kobewi
2021-09-02
Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties
Hugo Locurcio
2021-09-02
Load assets before enabling editor plugins
TechnoPorg
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Capitalize properties in the remote inspector
Hugo Locurcio
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
Make default main screen plugin work even if 2D and 3D are disabled
Nathan Franke
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
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