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path: root/editor/editor_node.cpp
AgeCommit message (Expand)Author
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Merge pull request #37570 from reduz/implement-sssRémi Verschelde
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-04Take borders into account with floating dock initial position/sizeMichael Alexsander
2020-04-03Merge pull request #37363 from YeldhamDev/floating_dock_enhancementsRémi Verschelde
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Merge pull request #35720 from Calinou/remove-request-docs-buttonRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Remove Request Docs button in the script editor due to various issuesHugo Locurcio
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27General enhancements to floating docksMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
2020-03-18Merge pull request #36993 from van800/editor_metadataRémi Verschelde
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-12for third-party tools - editor_path is stored in project's editor settingsIvan.Shakhov
2020-03-09Merge pull request #36920 from Faless/debugger/more_instancesRémi Verschelde
2020-03-09Keeps the filename when marking scene as unsavedHaoyu Qiu
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-03-05Fix EditorFolding crash when switching scenesThakee Nathees
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
2020-02-27Make internal editor key order consistentAaron Franke
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky