Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error | Rémi Verschelde | |
Exit the editor export process with a non-zero exit code on error | |||
2019-12-30 | Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene | Rémi Verschelde | |
Don't create preview of empty scene. | |||
2019-12-30 | Exit the editor export process with a non-zero exit code on error | Hugo Locurcio | |
This closes #34672. | |||
2019-12-26 | Don't create preview of empty scene. | Rafał Mikrut | |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-23 | Centers Dock Position text | Haoyu Qiu | |
2019-12-16 | Makes more strings in editor translatable | Haoyu Qiu | |
* File type names in file dialogs * Layout option names * Visual shader editor UI | |||
2019-12-11 | Fixes infinite loop when switching editor | Haoyu Qiu | |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-12-06 | Fixes prompt closes the wrong scene when exiting | Haoyu Qiu | |
2019-11-25 | Debug menu in editor doesn't hide on checkbox toggle | PouleyKetchoupp | |
Fixes #33850 | |||
2019-11-14 | EditorNode: Improve tooltip for pause button | Rémi Verschelde | |
Closes #14742. | |||
2019-11-10 | Keep focus on the top-most node for multi-selection in scene tree | PouleyKetchoupp | |
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332 | |||
2019-11-09 | Fixed errors when saving scene with a shrunk viewport | PouleyKetchoupp | |
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497 | |||
2019-10-31 | Make the editor dimming smarter | Michael Alexsander | |
2019-10-23 | Merge pull request #33019 from volzhs/class_icon | Rémi Verschelde | |
Resize custom class icon | |||
2019-10-24 | Resize custom class icon | volzhs | |
2019-10-23 | Merge pull request #33009 from ebert83/fix_editor_save_layout | Rémi Verschelde | |
Fix layout saving error | |||
2019-10-23 | Fix layout saving error | Thomas Ebert Hansen | |
As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened. Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN. | |||
2019-10-23 | Fix EditorNode.get_editor_theme | Fabio Alessandrelli | |
EditorNode was not correctly setting the class memeber when creating the theme, using a local variable instead. Theme is now created before registering exporters (as they might need it). | |||
2019-10-20 | expose EditorSpinSlider to GDScript | Mark Riedesel | |
2019-09-30 | Minor visual adjustment in drag preview of the scene and file tree editors | Michael Alexsander Silva Dias | |
2019-09-26 | Fixed unable to open project data folder | Ruslan Mullayanov | |
Removed `default` case to prevent hiding such errors in the future. Fixes #31939. | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-23 | Fix #32263 - Hide Console Window stores opposite value | Stefano Coratti | |
2019-09-23 | Merge pull request #32074 from KoBeWi/ninja_reload | Rémi Verschelde | |
Preserve folding when sub-scene is changed | |||
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. | |||
2019-09-10 | Preserve folding when sub-scene is changed | Tomasz Chabora | |
2019-09-04 | Merge pull request #31927 from willnationsdev/csv-import | Rémi Verschelde | |
Add CSV import without translation. | |||
2019-09-03 | Add CSV import without translation. | willnationsdev | |
2019-09-04 | Merge pull request #30982 from iwek7/feature/skip_breakpoints | Rémi Verschelde | |
Adds skip-breakpoints feature | |||
2019-09-04 | Merge pull request #31461 from IronicallySerious/add-vcs-integration | Rémi Verschelde | |
VCS integration for Godot Editor | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Add VCS editor plugin UI elements to editor | Twarit | |
2019-08-31 | Default ColorPicker color mode setting | Bhupendra Aole | |
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754 | |||
2019-08-30 | Merge pull request #25353 from azagaya/master | Rémi Verschelde | |
Use also invisible tabs to calculate minimum size of tab container | |||
2019-08-30 | Make tab containers in editor, project settings, and export dialog, to use ↵ | azagaya | |
hidden tabs for min size computation. | |||
2019-08-30 | Merge pull request #31706 from akien-mga/android-custom-build-improvements | Rémi Verschelde | |
Buildsystem and workflow improvements to the new Android custom builds | |||
2019-08-29 | Tweak the editor window dimming intensity, remove dim fade animation | Hugo Locurcio | |
The fade animation tended to give the editor a "sluggish" feel when running at lower FPS (which is common in heavy 3D scenes), so it's probably a good idea to remove it. This also makes dimming less intense (50% instead of 60%). | |||
2019-08-29 | Android: Improve dialogs about custom build template | Rémi Verschelde | |
The language didn't make it clear that it's installing a *source* template to the project folder, for later use when compiling custom APKs. Fixes #28736. | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-21 | Merge pull request #31523 from nekomatata/show-warning-loading | Rémi Verschelde | |
EditorNode::show_warning displays a console warning during project loading | |||
2019-08-21 | EditorNode::show_warning displays a console warning instead of failing ↵ | PouleyKetchoupp | |
during project load Fixes #31522 | |||
2019-08-21 | Merge pull request #31499 from nekomatata/fix-new-project-metadata | Rémi Verschelde | |
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist | |||
2019-08-21 | Support for file not found in ConfigFile::Load and handle a few specific cases | PouleyKetchoupp | |
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444 | |||
2019-08-20 | Merge pull request #31443 from Calinou/editor-use-minimum-window-size | Rémi Verschelde | |
Define a minimum window size in the editor and project manager | |||
2019-08-17 | Merge pull request #31401 from aaronfranke/no-init-scripts | Rémi Verschelde | |
Allow plugins to not have an init script |