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godot-fmod
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Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-20
Implemented the ability to add shortcut for Project -> Reload Current Project.
Stanislav Labzyuk
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Addes ability to load build sources from file.
reduz
2021-07-15
Merge pull request #50468 from akien-mga/cleanup-header-includes
Rémi Verschelde
2021-07-15
Merge pull request #47245 from LightningAA/add-viewport-spy-4.0
Rémi Verschelde
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-13
Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-07-13
Merge similar editor strings
Haoyu Qiu
2021-07-12
Add viewport preview plugin
Lightning_A
2021-07-06
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
Rémi Verschelde
2021-07-07
Added 'Select Current' option when user is prompted to select main scene afte...
Eric M
2021-07-06
Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...
Eric M
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Rémi Verschelde
2021-06-25
Implement native extension system
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Rémi Verschelde
2021-06-19
Remove side effects of scene save
Pedro J. Estébanez
2021-06-18
Merge pull request #40525 from KoBeWi/fastest_close_in_the_west
Rémi Verschelde
2021-06-17
Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option
Rémi Verschelde
2021-06-16
EditorSettings: Factor code to compute auto display scale
Rémi Verschelde
2021-06-15
Add "Suggest a Feature" to the help dialog.
Lightning_A
2021-06-15
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
Rémi Verschelde
2021-06-15
Merge pull request #49108 from LightningAA/reload-current-project-4.0
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-14
Make closing current scene faster
Tomasz Chabora
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
Rémi Verschelde
2021-06-09
Fix out of sync separate distraction-free mode
daniel-mcclintock
2021-06-08
Separate version hash from version number in editor and project manager
Andrii Doroshenko (Xrayez)
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-03
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-02
Use bold fonts in editor
reduz
2021-05-31
Merge pull request #49178 from YeldhamDev/remove_dim_option
Rémi Verschelde
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