Age | Commit message (Expand) | Author |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Merge pull request #36066 from timothyqiu/float-step-range | Rémi Verschelde |
2020-02-13 | Disable video driver option in editor since switching to GLES2 would | Doug Richardson |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Don't flip screenshot. | K. S. Ernest (iFire) Lee |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-10 | Fixes range hint for default_float_step | Haoyu Qiu |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-24 | Fixed Inspector update when a node is renamed | PouleyKetchoupp |
2020-01-14 | Export: Properly disable resource preview thread | Rémi Verschelde |
2020-01-13 | EditorNode: Delay addon init to NOTIFICATION_READY | Rémi Verschelde |
2020-01-13 | Fixes the New Window option in macOS dock menu | Haoyu Qiu |
2020-01-08 | Export: Add dedicated --export-pack option to export data pack | Rémi Verschelde |
2020-01-07 | Export: Improve usability of command line interface | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-30 | Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error | Rémi Verschelde |
2019-12-30 | Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene | Rémi Verschelde |
2019-12-30 | Exit the editor export process with a non-zero exit code on error | Hugo Locurcio |
2019-12-26 | Don't create preview of empty scene. | Rafał Mikrut |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-12-23 | Centers Dock Position text | Haoyu Qiu |
2019-12-16 | Makes more strings in editor translatable | Haoyu Qiu |
2019-12-11 | Fixes infinite loop when switching editor | Haoyu Qiu |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-12-06 | Fixes prompt closes the wrong scene when exiting | Haoyu Qiu |
2019-11-25 | Debug menu in editor doesn't hide on checkbox toggle | PouleyKetchoupp |
2019-11-14 | EditorNode: Improve tooltip for pause button | Rémi Verschelde |
2019-11-10 | Keep focus on the top-most node for multi-selection in scene tree | PouleyKetchoupp |
2019-11-09 | Fixed errors when saving scene with a shrunk viewport | PouleyKetchoupp |
2019-10-31 | Make the editor dimming smarter | Michael Alexsander |