Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-12 | Add an option to clear recent scenes in the 'Open Recent' submenu | vonzimr | |
2017-10-11 | Merge pull request #11875 from endragor/fix-export-loop | Rémi Verschelde | |
Fix command-line export looping infinitely | |||
2017-10-09 | Merge pull request #11718 from poke1024/retina | Rémi Verschelde | |
Fixes some retina problems on multi monitor setups | |||
2017-10-06 | Fix command-line export looping infinitely | Ruslan Mustakov | |
EditorProgress calls Main::iteration which calls MessageQueue::flush which may result in _fs_changed being called again. This fixes the loop Godot enters in such case. Fixes #11189 | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-05 | fixes several scaling problems on multi monitor retina/non-retina setups on OS X | Bernhard Liebl | |
2017-10-01 | Merge pull request #11399 from toger5/bottom_panel_debugger | Gilles Roudiere | |
Bottom panel debugger | |||
2017-09-30 | Merge pull request #11704 from Hinsbart/move_interface_properties | Gilles Roudiere | |
EditorSettings: Move interface/ properties to interface/editor | |||
2017-09-29 | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-28 | fixed bottom panel debugger exception | toger5 | |
- make it work in combination with the border for tabs - fixed updating when changing theme | |||
2017-09-27 | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | |
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Show button name always in main toolbar | volzhs | |
2017-09-17 | Fixed metrics. | Daniel J. Ramirez | |
2017-09-17 | Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fix | Rémi Verschelde | |
made tabs visible in debugger fixes: #11212 | |||
2017-09-17 | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | |
Renamed function arguments to keep them consistent between declaration and implementation | |||
2017-09-17 | Merge pull request #11075 from ISylvox/fix-main-scene-state | Rémi Verschelde | |
Fixes Tab Switching of Main Scene State. Closes #11045 | |||
2017-09-17 | Merge pull request #10900 from toger5/theme_tab_border | Rémi Verschelde | |
Added border for tabs + container. | |||
2017-09-15 | Added border for tabs + container. | toger5 | |
- moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles. | |||
2017-09-14 | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | |
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||
2017-09-15 | fixed double border for debugger tab panel | toger5 | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-14 | Fixed typo in editor_node.cpp: 'my' to 'may' | Indah Sylvia | |
2017-09-14 | Warn the user that changes to resources will be lost when editing imported ↵ | Juan Linietsky | |
or instanced resources from scenes. | |||
2017-09-14 | Fixed Tab Switching of Main Scene State. Closes #11045 | Indah Sylvia | |
2017-09-13 | Merge pull request #7908 from SaracenOne/recast | Rémi Verschelde | |
In-editor navmesh generation. | |||
2017-09-13 | made tabs visible in debugger fixes: #11212 | toger5 | |
- the stylebox is changed so the top part is transparent when the debugger is selected | |||
2017-09-12 | Fixed file system dialog icons | Daniel J. Ramirez | |
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-04 | Merge pull request #10899 from toger5/theme_fixes_from_light | Rémi Verschelde | |
Theme fixes from light | |||
2017-09-04 | Improve guessing of what editor to switch to, fixes #10405 | Juan Linietsky | |
2017-09-04 | Recast integration. | Saracen | |
2017-09-04 | fixed hover line for menu button | toger5 | |
2017-09-03 | Fixes language overridden external editors | Ignacio Etcheverry | |
2017-09-02 | Removed empty segment | Wilson E. Alvarez | |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | |
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||
2017-08-29 | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | |
Improve build callbacks | |||
2017-08-29 | Improve build callbacks | Ignacio Etcheverry | |
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||
2017-08-29 | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | |
Change editor update_mode to boolean (update_always) | |||
2017-08-29 | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | |
EditorNode: enhance open scene error dialog | |||
2017-08-29 | Change editor update_mode to boolean | Poommetee Ketson | |
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. |