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path: root/editor/editor_node.cpp
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2017-10-12Add an option to clear recent scenes in the 'Open Recent' submenuvonzimr
2017-10-11Merge pull request #11875 from endragor/fix-export-loopRémi Verschelde
Fix command-line export looping infinitely
2017-10-09Merge pull request #11718 from poke1024/retinaRémi Verschelde
Fixes some retina problems on multi monitor setups
2017-10-06Fix command-line export looping infinitelyRuslan Mustakov
EditorProgress calls Main::iteration which calls MessageQueue::flush which may result in _fs_changed being called again. This fixes the loop Godot enters in such case. Fixes #11189
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-05fixes several scaling problems on multi monitor retina/non-retina setups on OS XBernhard Liebl
2017-10-01Merge pull request #11399 from toger5/bottom_panel_debuggerGilles Roudiere
Bottom panel debugger
2017-09-30Merge pull request #11704 from Hinsbart/move_interface_propertiesGilles Roudiere
EditorSettings: Move interface/ properties to interface/editor
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-28 fixed bottom panel debugger exceptiontoger5
- make it work in combination with the border for tabs - fixed updating when changing theme
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-20Show button name always in main toolbarvolzhs
2017-09-17Fixed metrics.Daniel J. Ramirez
2017-09-17Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fixRémi Verschelde
made tabs visible in debugger fixes: #11212
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17Merge pull request #11075 from ISylvox/fix-main-scene-stateRémi Verschelde
Fixes Tab Switching of Main Scene State. Closes #11045
2017-09-17Merge pull request #10900 from toger5/theme_tab_borderRémi Verschelde
Added border for tabs + container.
2017-09-15Added border for tabs + container.toger5
- moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles.
2017-09-14Re-Added export plugins with a more interesting API, as well as the ability ↵Juan Linietsky
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build.
2017-09-15fixed double border for debugger tab paneltoger5
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-14Fixed typo in editor_node.cpp: 'my' to 'may'Indah Sylvia
2017-09-14Warn the user that changes to resources will be lost when editing imported ↵Juan Linietsky
or instanced resources from scenes.
2017-09-14Fixed Tab Switching of Main Scene State. Closes #11045Indah Sylvia
2017-09-13Merge pull request #7908 from SaracenOne/recastRémi Verschelde
In-editor navmesh generation.
2017-09-13made tabs visible in debugger fixes: #11212toger5
- the stylebox is changed so the top part is transparent when the debugger is selected
2017-09-12Fixed file system dialog iconsDaniel J. Ramirez
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-04Merge pull request #10899 from toger5/theme_fixes_from_lightRémi Verschelde
Theme fixes from light
2017-09-04Improve guessing of what editor to switch to, fixes #10405Juan Linietsky
2017-09-04Recast integration.Saracen
2017-09-04fixed hover line for menu buttontoger5
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry
2017-09-02Removed empty segmentWilson E. Alvarez
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-30added icon updating to most ui elementstoger5
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
Improve build callbacks
2017-08-29Improve build callbacksIgnacio Etcheverry
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde
Change editor update_mode to boolean (update_always)
2017-08-29Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde
EditorNode: enhance open scene error dialog
2017-08-29Change editor update_mode to booleanPoommetee Ketson
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.