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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-09
Detect external modification of project.godot
kobewi
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-04
Fix "editor/editor_help" shortcut overwriting when restarting editor
Danil Alexeev
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Merge pull request #43223 from KoBeWi/dedit
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-21
Fix #33326 by reopening scenes
Dodoveloper
2021-01-19
Detect plugins recursively
Shatur95
2021-01-18
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Rémi Verschelde
2021-01-18
Tweak the "Auto" editor setting hints to be more indicative
Hugo Locurcio
2021-01-18
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Rémi Verschelde
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-16
Remove unnecessary file existence check when saving scene
ArrowInAKnee
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-06
Remove the editor quit confirmation
Hugo Locurcio
2021-01-06
Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-06
Made save dialog open immediately when running unsaved scene.
Eric M
2021-01-03
Merge pull request #42779 from volzhs/editor-file-dialog
Rémi Verschelde
2021-01-02
Enhance editor file dialog
volzhs
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-12-15
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rémi Verschelde
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-10
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Fix connections to CanvasItem and Tabs signals
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-22
Bind the editor's Search Help function to F1 by default
Hugo Locurcio
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