Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-10-19 | Allow sorting files by type | Gilles Roudière | |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-14 | EditorNode now copies all drag and dropped files. | Fabio Alessandrelli | |
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension. | |||
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-09-24 | Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant | Rémi Verschelde | |
Create user-dir, if non-existant, so it can be opened with Godot | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-13 | creater user-dir, if non-existant and pressing 'Open Project Data Folder' | Leleat | |
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-03 | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | |
Revert #41164, add subsystem build option. | |||
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-31 | Merge pull request #38580 from aaronfranke/import-dock | Rémi Verschelde | |
Make the Import dock depend on the FileSystem dock for editor feature profiles | |||
2020-08-27 | Merge pull request #39440 from simpuid/custom-profilers | Rémi Verschelde | |
Debugger Plugins in Godot | |||
2020-08-27 | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D Incorrect Preview Bounds | |||
2020-08-27 | Make the Import dock depend on the FileSystem dock | Aaron Franke | |
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-17 | Revert "[Windows] Attach to parent console instead of creating new one." | bruvzg | |
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-18 | fixed camera2D showing incorrect bounds in editor | Josh Chandler | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-11 | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | |
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #38341 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D incorrect preview bounds | |||
2020-07-07 | Fix crash on editor without a feature profile | coldragon | |
2020-07-06 | Merge pull request #40163 from pycbouh/fix-saving-empty-scene | Rémi Verschelde | |
Improve scene preview generation for empty scenes and disabled features | |||
2020-07-06 | Improve scene preview generation for empty scenes and disabled features | Yuri Sizov | |
2020-07-06 | Expose methods to play scene from plugin code | Yuri Sizov | |
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-02 | Merge pull request #39415 from SkyLucilfer/PotGeneration | Rémi Verschelde | |
Add POT generation feature in Editor | |||
2020-07-02 | Merge pull request #40049 from hinlopen/remove-pane-drag | Rémi Verschelde | |
Remove unused class PaneDrag | |||
2020-07-02 | Merge pull request #32428 from willnationsdev/script-var-order | Rémi Verschelde | |
Add script class categories to EditorInspector. | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove unused class PaneDrag | Stijn Hinlopen | |
2020-07-01 | Add script class categories to EditorInspector. | willnationsdev | |
2020-07-01 | Merge pull request #39076 from rileylyman/editor_tab_names | Rémi Verschelde | |
Implement filename disambiguation for scene tabs and script names | |||
2020-07-01 | Merge pull request #39928 from hinlopen/qo-open-scene | Rémi Verschelde | |
Open scene selected from Quick Open dialog | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. |