Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-20 | EditorSettings: Move scene tab options to their dedicated category | Rémi Verschelde | |
Fixes #14870. | |||
2017-12-19 | Good while it lasted, restored full 3D for 2D viewport, as required for ↵ | Juan Linietsky | |
Canvas BG mode. Fixes #14540 | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-10 | Fixed close current scene closing the wrong scene, issue 13844 | Paulb23 | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-07 | Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon | George Marques | |
Add method on EditorPlugin to set main screen plugins icons | |||
2017-12-06 | Reduce some graphics memory usage by disabling unnecesary modes, closes #12831 | Juan Linietsky | |
2017-12-06 | Add method to set main screen plugin icon | Waldson Patrício | |
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-12-05 | Make sure the scene warning of changes may be lost is only for scenes, fixes ↵ | Juan Linietsky | |
#13970 | |||
2017-12-05 | Merge pull request #13977 from waldson/fix-stop-scene-always-active | Andreas Haas | |
Fix stop button always enabled | |||
2017-12-04 | Fix stop button always enabled (issue #13933) | Waldson Patrício | |
2017-11-28 | Small fixes to #13233 | Dmitry Koteroff | |
2017-11-26 | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2 | Rémi Verschelde | |
Inspector: Implemented a collapse/expand all (v2) | |||
2017-11-26 | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385 | Rémi Verschelde | |
Restore scenes on startup, issue 2385 | |||
2017-11-26 | Merge pull request #13298 from YeldhamDev/translation_layout | Rémi Verschelde | |
Fix not being able to select an editor layout created in another language | |||
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-24 | Restore scenes on startup, issue 2385 | Paulb23 | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-21 | Fix loop of scene tabs updates | Rémi Verschelde | |
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #13097 from ianb96/scene_tab_crash_fix | Poommetee Ketson | |
Fixes a crash on linux regarding scene tabs | |||
2017-11-20 | fix linux crash in _update_scene_tabs | Ian | |
2017-11-20 | Merge pull request #12555 from kosz78/export-pck | Rémi Verschelde | |
Add command line support to export pck or zip | |||
2017-11-20 | Merge pull request #12983 from ianb96/scene_add_tab | Rémi Verschelde | |
Add Scene button and tab scrolling | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Merge pull request #13059 from dragmz/13009 | Rémi Verschelde | |
Fix Regression: running current scene (unsaved) will ask for main scene | |||
2017-11-19 | Fix Regression: running current scene (unsaved) will ask for main scene | Marcin Zawiejski | |
2017-11-19 | Merge pull request #13000 from djrm/pr_import_fixes | Rémi Verschelde | |
import fixes | |||
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-19 | Merge pull request #13043 from volzhs/post-import | Rémi Verschelde | |
Restore post_import function | |||
2017-11-19 | Merge pull request #13031 from YeldhamDev/dock_label | Rémi Verschelde | |
Added a label to the Dock Positioner | |||
2017-11-19 | Restore post_import function | volzhs | |
2017-11-19 | Added a label to the Dock Positioner. | Michael Alexsander Silva Dias | |
2017-11-18 | add scene button and tab scrolling | Ian | |
2017-11-17 | Improved packed scene previews. | Daniel J. Ramirez | |
2017-11-17 | Editor: Drop files to copy to project. | Andreas Haas | |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Better supported for remote object editing with the inspector with a simple ↵ | geequlim | |
dictionary editor implement | |||
2017-11-16 | Add a print handler for the editor output panel | George Marques | |
2017-11-16 | Fix current scene run when scene saved | Chaosus | |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-11-11 | Fixed theme update and some widgets. | Daniel J. Ramirez | |