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path: root/editor/editor_node.cpp
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2017-12-20EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde
Fixes #14870.
2017-12-19Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky
Canvas BG mode. Fixes #14540
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Fixed close current scene closing the wrong scene, issue 13844Paulb23
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07Merge pull request #14348 from waldson/feature-set-main-screen-plugin-iconGeorge Marques
Add method on EditorPlugin to set main screen plugins icons
2017-12-06Reduce some graphics memory usage by disabling unnecesary modes, closes #12831Juan Linietsky
2017-12-06Add method to set main screen plugin iconWaldson Patrício
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-12-05Make sure the scene warning of changes may be lost is only for scenes, fixes ↵Juan Linietsky
#13970
2017-12-05Merge pull request #13977 from waldson/fix-stop-scene-always-activeAndreas Haas
Fix stop button always enabled
2017-12-04Fix stop button always enabled (issue #13933)Waldson Patrício
2017-11-28Small fixes to #13233Dmitry Koteroff
2017-11-26Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde
Inspector: Implemented a collapse/expand all (v2)
2017-11-26Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde
Restore scenes on startup, issue 2385
2017-11-26Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde
Fix not being able to select an editor layout created in another language
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias
2017-11-24Restore scenes on startup, issue 2385Paulb23
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
2017-11-21Fix loop of scene tabs updatesRémi Verschelde
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson
Fixes a crash on linux regarding scene tabs
2017-11-20fix linux crash in _update_scene_tabsIan
2017-11-20Merge pull request #12555 from kosz78/export-pckRémi Verschelde
Add command line support to export pck or zip
2017-11-20Merge pull request #12983 from ianb96/scene_add_tabRémi Verschelde
Add Scene button and tab scrolling
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-19Merge pull request #13059 from dragmz/13009Rémi Verschelde
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19Fix Regression: running current scene (unsaved) will ask for main sceneMarcin Zawiejski
2017-11-19Merge pull request #13000 from djrm/pr_import_fixesRémi Verschelde
import fixes
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Merge pull request #13043 from volzhs/post-importRémi Verschelde
Restore post_import function
2017-11-19Merge pull request #13031 from YeldhamDev/dock_labelRémi Verschelde
Added a label to the Dock Positioner
2017-11-19Restore post_import functionvolzhs
2017-11-19Added a label to the Dock Positioner.Michael Alexsander Silva Dias
2017-11-18add scene button and tab scrollingIan
2017-11-17Improved packed scene previews.Daniel J. Ramirez
2017-11-17Editor: Drop files to copy to project.Andreas Haas
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-17Better supported for remote object editing with the inspector with a simple ↵geequlim
dictionary editor implement
2017-11-16Add a print handler for the editor output panelGeorge Marques
2017-11-16Fix current scene run when scene savedChaosus
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-11-11Fixed theme update and some widgets.Daniel J. Ramirez