Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-08 | Fix a typo in a TTR() call | Hugo Locurcio | |
2018-08-08 | Merge pull request #20737 from Calinou/use-standard-button-texts | Juan Linietsky | |
Use a standard "OK" text for confirmation buttons in error dialogs | |||
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-08-04 | Implemented IK | AndreaCatania | |
2018-07-29 | It is now possible to import images as a separate resource, closes #5738 and ↵ | Juan Linietsky | |
likely many others | |||
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-27 | Do conversion of scene preview icon at the end, improves save performance a ↵ | Juan Linietsky | |
bit. Closes #14387 | |||
2018-07-26 | context menu improvements | Ian | |
2018-07-26 | Merge pull request #19257 from volzhs/edit-visual-script | Rémi Verschelde | |
Open internal visual script editor while use external editor is on | |||
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Add menu buttons to open the project and editor data folders | Hugo Locurcio | |
2018-07-25 | Open internal visual script editor while use external editor is on | volzhs | |
2018-07-24 | Merge pull request #19225 from Paulb23/open_all_files_in_script_editor | Max Hilbrunner | |
Open all files in script editor | |||
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky | |
2018-07-20 | Make Update Spinner popup use radio items | Michael Alexsander Silva Dias | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-18 | Export: Properly reload preset when opening dialog | Rémi Verschelde | |
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does. | |||
2018-07-18 | Merge pull request #20185 from volzhs/audio-preview | Rémi Verschelde | |
Add audio preview to Inspector dock | |||
2018-07-18 | Fix copying ttf, otf by DND to editor | volzhs | |
regression from d65ac7378c77648124e0e8acd09cea8fd0d104cd | |||
2018-07-17 | Add audio stream preview to Inspector dock | volzhs | |
2018-07-15 | Added small icon to expand the bottom panel (and shortcut too) | Juan Linietsky | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-04 | Merge pull request #19849 from willnationsdev/expose-script-create-dialog | Max Hilbrunner | |
Expose ScriptCreateDialog to EditorPlugin | |||
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-07-03 | Merge pull request #19192 from marcelofg55/undo_redo_msg | Max Hilbrunner | |
Add a message when there is nothing to Undo or Redo | |||
2018-07-01 | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky | |
-Fix on scene importer, keeping changes to animation tracks was not working | |||
2018-06-29 | Revert "Fix saving unmodified scenes and resources" | Rémi Verschelde | |
This reverts commits 28ab60422d648d43d219186ea0ecffce1645188f and 7821b70a00768cb99c0b48450eabe5a687ae276c. Fixes #19576, and likely the fact that subresources are no longer saved when saving scenes with no change. | |||
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky | |
-Add RootMotionView, to debug root motion in 3D (disabled in runtime) | |||
2018-06-25 | added BlendSpace1D editor plugin | Thomas Herzog | |
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin. | |||
2018-06-25 | rename BlendSpace to BlendSpace2D | Thomas Herzog | |
2018-06-25 | State machine animation node | Juan Linietsky | |
2018-06-21 | Fix crashes, ability to add blendpsace into blendtree, ability to delete ↵ | Juan Linietsky | |
with delete key | |||
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-06-15 | Fix path typo for editor def capitalize_properties | Guilherme Felipe | |
2018-06-11 | Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD | Rémi Verschelde | |
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX and KEY_MASK_META (Command key) on OSX, so it should be used for all Ctrl/Cmd + key shortcuts. Also de-hacked the macOS shortcut replacements with proper conditional definition. Not tested on macOS, cannot judge if they are good shortcuts. Fixes #10761. | |||
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-30 | Move NavigationMeshEditorPlugin to Recast module as should be | Rémi Verschelde | |
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules. | |||
2018-05-27 | Add a message when there is nothing to Undo or Redo | Marcelo Fernandez | |
2018-05-26 | Merge pull request #15489 from willnationsdev/gdnative-hook | Max Hilbrunner | |
Add EditorPlugin.build() build callbacks | |||
2018-05-26 | Merge pull request #18234 from flashyincceo/font-preview | Max Hilbrunner | |
Adding font preview to file browsers | |||
2018-05-17 | Moved inspector functionality from EditorNode to InspectorDock. | Daniel J. Ramirez | |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - |