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path: root/editor/editor_node.cpp
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2018-08-08Fix a typo in a TTR() callHugo Locurcio
2018-08-08Merge pull request #20737 from Calinou/use-standard-button-textsJuan Linietsky
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-08-04Implemented IKAndreaCatania
2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-27Do conversion of scene preview icon at the end, improves save performance a ↵Juan Linietsky
bit. Closes #14387
2018-07-26context menu improvementsIan
2018-07-26Merge pull request #19257 from volzhs/edit-visual-scriptRémi Verschelde
Open internal visual script editor while use external editor is on
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Add menu buttons to open the project and editor data foldersHugo Locurcio
2018-07-25Open internal visual script editor while use external editor is onvolzhs
2018-07-24Merge pull request #19225 from Paulb23/open_all_files_in_script_editorMax Hilbrunner
Open all files in script editor
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-22Allow opening and editing of any utf_8 file in script editorPaulb23
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-07-20Make Update Spinner popup use radio itemsMichael Alexsander Silva Dias
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-18Export: Properly reload preset when opening dialogRémi Verschelde
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does.
2018-07-18Merge pull request #20185 from volzhs/audio-previewRémi Verschelde
Add audio preview to Inspector dock
2018-07-18Fix copying ttf, otf by DND to editorvolzhs
regression from d65ac7378c77648124e0e8acd09cea8fd0d104cd
2018-07-17Add audio stream preview to Inspector dockvolzhs
2018-07-15Added small icon to expand the bottom panel (and shortcut too)Juan Linietsky
2018-07-14Visual Shaders are back.Juan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-04Merge pull request #19849 from willnationsdev/expose-script-create-dialogMax Hilbrunner
Expose ScriptCreateDialog to EditorPlugin
2018-07-04Expose ScriptCreateDialog to EditorPluginwillnationsdev
2018-07-03Merge pull request #19192 from marcelofg55/undo_redo_msgMax Hilbrunner
Add a message when there is nothing to Undo or Redo
2018-07-01-Fix in animationplayback, sound would be cut on loopJuan Linietsky
-Fix on scene importer, keeping changes to animation tracks was not working
2018-06-29Revert "Fix saving unmodified scenes and resources"Rémi Verschelde
This reverts commits 28ab60422d648d43d219186ea0ecffce1645188f and 7821b70a00768cb99c0b48450eabe5a687ae276c. Fixes #19576, and likely the fact that subresources are no longer saved when saving scenes with no change.
2018-06-26-Add root motion support in AnimationTree.Juan Linietsky
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-25added BlendSpace1D editor pluginThomas Herzog
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25rename BlendSpace to BlendSpace2DThomas Herzog
2018-06-25State machine animation nodeJuan Linietsky
2018-06-21Fix crashes, ability to add blendpsace into blendtree, ability to delete ↵Juan Linietsky
with delete key
2018-06-21Animation Blend SpacesJuan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-15Fix path typo for editor def capitalize_propertiesGuilherme Felipe
2018-06-11Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMDRémi Verschelde
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX and KEY_MASK_META (Command key) on OSX, so it should be used for all Ctrl/Cmd + key shortcuts. Also de-hacked the macOS shortcut replacements with proper conditional definition. Not tested on macOS, cannot judge if they are good shortcuts. Fixes #10761.
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-30Move NavigationMeshEditorPlugin to Recast module as should beRémi Verschelde
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
2018-05-27Add a message when there is nothing to Undo or RedoMarcelo Fernandez
2018-05-26Merge pull request #15489 from willnationsdev/gdnative-hookMax Hilbrunner
Add EditorPlugin.build() build callbacks
2018-05-26Merge pull request #18234 from flashyincceo/font-previewMax Hilbrunner
Adding font preview to file browsers
2018-05-17Moved inspector functionality from EditorNode to InspectorDock.Daniel J. Ramirez
2018-05-17-Ability to open resources in the same windowJuan Linietsky
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -