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path: root/editor/editor_node.cpp
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2018-09-13Use plain text instead of icons for video driver toggleRémi Verschelde
Fixes #21660, supersedes and closes #21724.
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-11Fix project and editor data paths not being opened correctly on macOSHugo Locurcio
This closes #21904.
2018-09-11Replace last occurrences of PropertyEditor by EditorInspectorRémi Verschelde
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods.
2018-09-11Merge pull request #21971 from scayze/window_title_updateRémi Verschelde
Update window title when switching scenes
2018-09-11update window title when switching scenesManuel Strey
2018-09-11Revert "Fix selection of spatial nodes after selecting a non-spatial one."Rémi Verschelde
2018-09-10Merge pull request #21835 from DualMatrix/save_branchRémi Verschelde
Prevent overwriting open scenes when saving
2018-09-07Prevent overwriting open scenes when savingDualMatrix
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07Fix selection of spatial nodes after selecting a non-spatial one.JFonS
Fixes #13849
2018-08-24Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde
2018-08-22Merge pull request #21274 from YeldhamDev/meshlib_editor_fixesRémi Verschelde
Fix MeshLibrary editor
2018-08-21Fix MeshLibrary editorMichael Alexsander Silva Dias
2018-08-21Merge pull request #21252 from vnen/remove-autoload-initRémi Verschelde
Disable scripting and physics early in EditorNode
2018-08-20Disable scripting and physics early in EditorNodeGeorge Marques
This avoids issues with scripts being instanced before this is set, like autoloads.
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-08-15Merge pull request #19837 from willnationsdev/plugin-utilitiesRémi Verschelde
Add PluginConfigDialog.
2018-08-14Merge pull request #20997 from Gamblify/add_files_to_tree_viewRémi Verschelde
Add a way to disable the split view in the FileSystem dock
2018-08-14Avoid scripts from being opened in same inspector, closes #20111Juan Linietsky
2018-08-14Merge pull request #20621 from YeldhamDev/bottom_panel_minRémi Verschelde
Adjust bottom panel's minimal height for the expand icon
2018-08-14Add a way to disable the split viewgroud
Also add a parameter as the max height before split
2018-08-13Add warning color to output logChaosus
2018-08-08Fix a typo in a TTR() callHugo Locurcio
2018-08-08Merge pull request #20737 from Calinou/use-standard-button-textsJuan Linietsky
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-08-04Implemented IKAndreaCatania
2018-07-30Adjust bottom panel's minimal height for the expand iconMichael Alexsander Silva Dias
2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-27Do conversion of scene preview icon at the end, improves save performance a ↵Juan Linietsky
bit. Closes #14387
2018-07-26Add PluginConfigDialog, EditorPluginSettings GUIWill Nations
2018-07-26context menu improvementsIan
2018-07-26Merge pull request #19257 from volzhs/edit-visual-scriptRémi Verschelde
Open internal visual script editor while use external editor is on
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Add menu buttons to open the project and editor data foldersHugo Locurcio
2018-07-25Open internal visual script editor while use external editor is onvolzhs
2018-07-24Merge pull request #19225 from Paulb23/open_all_files_in_script_editorMax Hilbrunner
Open all files in script editor
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-22Allow opening and editing of any utf_8 file in script editorPaulb23
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-07-20Make Update Spinner popup use radio itemsMichael Alexsander Silva Dias
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-18Export: Properly reload preset when opening dialogRémi Verschelde
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does.
2018-07-18Merge pull request #20185 from volzhs/audio-previewRémi Verschelde
Add audio preview to Inspector dock
2018-07-18Fix copying ttf, otf by DND to editorvolzhs
regression from d65ac7378c77648124e0e8acd09cea8fd0d104cd
2018-07-17Add audio stream preview to Inspector dockvolzhs