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path: root/editor/editor_node.cpp
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2022-08-31Merge pull request #62157 from ChronicallySerious/front-port-vcs-pluginRémi Verschelde
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-30Merge pull request #65089 from YuriSizov/editor-launch-bar-with-styleRémi Verschelde
Improve style and add contextual highlight to the editor launch pad
2022-08-31VCS: Improve VCS UI/UX by QoL changesTwarit Waikar
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way.
2022-08-30Merge pull request #63552 from RedMser/file-dialog-disambiguateRémi Verschelde
EditorFileDialog: disambiguate recent/favorite items
2022-08-30Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bgRémi Verschelde
2022-08-30EditorFileDialog: disambiguate recent/favorite itemsRedMser
Similar to script editor, if two folders have the same name, they will now get a more descriptive name in the item list.
2022-08-30Improve style and add contextual highlight to the editor launch padYuri Sizov
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Add background to TabContainer's tabbar and editor docksYuri Sizov
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-28Merge pull request #64961 from ↵Rémi Verschelde
faisal-alam09/Bugfix-#64836-Placeholder-scene-tab-not-removed-when-new-scene-created Added a placeholder tab check before creating a new scene.
2022-08-28Added a placeholder tab check before creating a new scene.faisal-alam09
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Merge pull request #58665 from KoBeWi/run_current_foreverRémi Verschelde
Improve scene playing and reloading
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-25Improve scene playing and reloadingkobewi
2022-08-24Extract editor color map and simplify SVG color conversionYuri Sizov
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Merge pull request #64374 from RandomShaper/inheritable_cl_argsRémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-19Add Startup benchmarking supportJuan Linietsky
This adds support for benchmarking engine startup (and editor startup if used). The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-18Merge pull request #64468 from aaronfranke/editor-prop-visual-shader-modeClay John
Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode`
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Merge pull request #62298 from Diddykonga/select_current_saveYuri Sizov
[Editor]: Allow `Select Current` to Save Scenes
2022-08-15Rename EditorPropertyShaderMode to EditorPropertyVisualShaderModeAaron Franke
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-06Merge pull request #63776 from fire-forge/shapecast2dRémi Verschelde
Add ShapeCast2D editor handle and improve debug drawing
2022-08-03Merge pull request #56442 from PucklaMotzer09/remap_files_movedRémi Verschelde
2022-08-03Show dependency warning when removing remaps and fallback if translationPucklaMotzer09
remap does not exist
2022-08-03Don't replace RootMotionView with Node in a running projectHugo Locurcio
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run.
2022-08-02Change translation remaps if files are movedPucklaMotzer09
2022-08-02Display sub-plugins when Stay in Script Editor is OnAlfred R. Baudisch
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621.
2022-07-31Improve ShapeCast2D editor and debug drawingFireForge
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-30Use a PackedStringArray for the "open in new inspector" editor settingHugo Locurcio
This is safer and provides a more convenient array editor for users.
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63603 from aaronfranke/editor-pathsRémi Verschelde
Move editor paths into the EditorPaths class
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde