Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-31 | Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin | Rémi Verschelde | |
VCS: Port Godot 3.5's VCS features to GDExtension | |||
2022-08-30 | Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style | Rémi Verschelde | |
Improve style and add contextual highlight to the editor launch pad | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-30 | Merge pull request #63552 from RedMser/file-dialog-disambiguate | Rémi Verschelde | |
EditorFileDialog: disambiguate recent/favorite items | |||
2022-08-30 | Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg | Rémi Verschelde | |
2022-08-30 | EditorFileDialog: disambiguate recent/favorite items | RedMser | |
Similar to script editor, if two folders have the same name, they will now get a more descriptive name in the item list. | |||
2022-08-30 | Improve style and add contextual highlight to the editor launch pad | Yuri Sizov | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Add `String.to_{camel,pascal,snake}_case` methods | Danil Alexeev | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Add background to TabContainer's tabbar and editor docks | Yuri Sizov | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-28 | Merge pull request #64961 from ↵ | Rémi Verschelde | |
faisal-alam09/Bugfix-#64836-Placeholder-scene-tab-not-removed-when-new-scene-created Added a placeholder tab check before creating a new scene. | |||
2022-08-28 | Added a placeholder tab check before creating a new scene. | faisal-alam09 | |
2022-08-27 | Rename `hint_tooltip` to `tooltip_text` & setget | Micky | |
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too. | |||
2022-08-26 | [macOS] Extend editor contents to the window titlebar for better space usage. | bruvzg | |
2022-08-26 | Merge pull request #58665 from KoBeWi/run_current_forever | Rémi Verschelde | |
Improve scene playing and reloading | |||
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-25 | Improve scene playing and reloading | kobewi | |
2022-08-24 | Extract editor color map and simplify SVG color conversion | Yuri Sizov | |
2022-08-23 | Disable editing properties in foreign resources | SaracenOne | |
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources. | |||
2022-08-22 | Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO | Rémi Verschelde | |
2022-08-22 | Merge pull request #64374 from RandomShaper/inheritable_cl_args | Rémi Verschelde | |
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-19 | Add Startup benchmarking support | Juan Linietsky | |
This adds support for benchmarking engine startup (and editor startup if used). The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times. | |||
2022-08-19 | Overhaul CLI argument forwarding to processes started by the editor | Pedro J. Estébanez | |
2022-08-19 | Merge pull request #63950 from bruvzg/menu_bar3 | Max Hilbrunner | |
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor. | |||
2022-08-18 | Merge pull request #64468 from aaronfranke/editor-prop-visual-shader-mode | Clay John | |
Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode` | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-18 | Merge pull request #62298 from Diddykonga/select_current_save | Yuri Sizov | |
[Editor]: Allow `Select Current` to Save Scenes | |||
2022-08-15 | Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode | Aaron Franke | |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-06 | Merge pull request #63776 from fire-forge/shapecast2d | Rémi Verschelde | |
Add ShapeCast2D editor handle and improve debug drawing | |||
2022-08-03 | Merge pull request #56442 from PucklaMotzer09/remap_files_moved | Rémi Verschelde | |
2022-08-03 | Show dependency warning when removing remaps and fallback if translation | PucklaMotzer09 | |
remap does not exist | |||
2022-08-03 | Don't replace RootMotionView with Node in a running project | Hugo Locurcio | |
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run. | |||
2022-08-02 | Change translation remaps if files are moved | PucklaMotzer09 | |
2022-08-02 | Display sub-plugins when Stay in Script Editor is On | Alfred R. Baudisch | |
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621. | |||
2022-07-31 | Improve ShapeCast2D editor and debug drawing | FireForge | |
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D. | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-30 | Use a PackedStringArray for the "open in new inspector" editor setting | Hugo Locurcio | |
This is safer and provides a more convenient array editor for users. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |