Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-15 | Bundle SSL certs with the templates. | Fabio Alessandrelli | |
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates . | |||
2018-09-15 | Fix video toggle UX issue | Rémi Verschelde | |
It was still functional but showing duplicate entries and thus "GLES2" for both GLES2 and GLES3 choices. Fixes #22089. | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-13 | Use plain text instead of icons for video driver toggle | Rémi Verschelde | |
Fixes #21660, supersedes and closes #21724. | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-11 | Fix project and editor data paths not being opened correctly on macOS | Hugo Locurcio | |
This closes #21904. | |||
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-11 | Merge pull request #21971 from scayze/window_title_update | Rémi Verschelde | |
Update window title when switching scenes | |||
2018-09-11 | update window title when switching scenes | Manuel Strey | |
2018-09-11 | Revert "Fix selection of spatial nodes after selecting a non-spatial one." | Rémi Verschelde | |
2018-09-10 | Merge pull request #21835 from DualMatrix/save_branch | Rémi Verschelde | |
Prevent overwriting open scenes when saving | |||
2018-09-07 | Prevent overwriting open scenes when saving | DualMatrix | |
Prevent overwriting open scenes when saving, this fixes #17628 | |||
2018-09-07 | Fix selection of spatial nodes after selecting a non-spatial one. | JFonS | |
Fixes #13849 | |||
2018-08-24 | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde | |
2018-08-22 | Merge pull request #21274 from YeldhamDev/meshlib_editor_fixes | Rémi Verschelde | |
Fix MeshLibrary editor | |||
2018-08-21 | Fix MeshLibrary editor | Michael Alexsander Silva Dias | |
2018-08-21 | Merge pull request #21252 from vnen/remove-autoload-init | Rémi Verschelde | |
Disable scripting and physics early in EditorNode | |||
2018-08-20 | Disable scripting and physics early in EditorNode | George Marques | |
This avoids issues with scripts being instanced before this is set, like autoloads. | |||
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-15 | Merge pull request #19837 from willnationsdev/plugin-utilities | Rémi Verschelde | |
Add PluginConfigDialog. | |||
2018-08-14 | Merge pull request #20997 from Gamblify/add_files_to_tree_view | Rémi Verschelde | |
Add a way to disable the split view in the FileSystem dock | |||
2018-08-14 | Avoid scripts from being opened in same inspector, closes #20111 | Juan Linietsky | |
2018-08-14 | Merge pull request #20621 from YeldhamDev/bottom_panel_min | Rémi Verschelde | |
Adjust bottom panel's minimal height for the expand icon | |||
2018-08-14 | Add a way to disable the split view | groud | |
Also add a parameter as the max height before split | |||
2018-08-13 | Add warning color to output log | Chaosus | |
2018-08-08 | Fix a typo in a TTR() call | Hugo Locurcio | |
2018-08-08 | Merge pull request #20737 from Calinou/use-standard-button-texts | Juan Linietsky | |
Use a standard "OK" text for confirmation buttons in error dialogs | |||
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-08-04 | Implemented IK | AndreaCatania | |
2018-07-30 | Adjust bottom panel's minimal height for the expand icon | Michael Alexsander Silva Dias | |
2018-07-29 | It is now possible to import images as a separate resource, closes #5738 and ↵ | Juan Linietsky | |
likely many others | |||
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-27 | Do conversion of scene preview icon at the end, improves save performance a ↵ | Juan Linietsky | |
bit. Closes #14387 | |||
2018-07-26 | Add PluginConfigDialog, EditorPluginSettings GUI | Will Nations | |
2018-07-26 | context menu improvements | Ian | |
2018-07-26 | Merge pull request #19257 from volzhs/edit-visual-script | Rémi Verschelde | |
Open internal visual script editor while use external editor is on | |||
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Add menu buttons to open the project and editor data folders | Hugo Locurcio | |
2018-07-25 | Open internal visual script editor while use external editor is on | volzhs | |
2018-07-24 | Merge pull request #19225 from Paulb23/open_all_files_in_script_editor | Max Hilbrunner | |
Open all files in script editor | |||
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky | |
2018-07-20 | Make Update Spinner popup use radio items | Michael Alexsander Silva Dias | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-18 | Export: Properly reload preset when opening dialog | Rémi Verschelde | |
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does. |