Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-05 | Merge pull request #9007 from noshyaar/pr-about | Rémi Verschelde | |
AboutBox: update copyright, add contributors list | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-06-01 | About: add contributors list | Poommetee Ketson | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-26 | Added an help menu | Nuno Donato | |
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921 | |||
2017-05-26 | Merge pull request #8901 from tagcup/path_editor_plugin | Rémi Verschelde | |
Revive PathEditorPlugin. | |||
2017-05-25 | Applied clang-format. | Ferenc Arn | |
Since PathEditorPlugin was commented out, it didn't get clang-format'ed. | |||
2017-05-24 | Revive PathEditorPlugin. | Ferenc Arn | |
Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue). | |||
2017-05-24 | Join text menus on the top-left, move shortcut buttons to new location | Nuno Donato | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-18 | Merge pull request #8789 from Hinsbart/editor_shortcuts | Rémi Verschelde | |
Editor: Make "open 2d/3d/script editor" shortcuts configurable. | |||
2017-05-18 | Editor: Make "open 2d/3d/script editor" shortcuts configurable. | Andreas Haas | |
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor. | |||
2017-05-18 | Merge pull request #8716 from Hinsbart/import-plugins | Rémi Verschelde | |
Bring back EditorImportPlugin | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-12 | Bring back EditorImportPlugin | Andreas Haas | |
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :) | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-06 | Fixing previous merger's "not" vs. "!" mistake in C++ (#8664) | Will Nations | |
Also fix typo on the main editor confirmation prompt | |||
2017-05-05 | Merge pull request #8532 from RameshRavone/patch-4 | Rémi Verschelde | |
Separate distraction mode for scene & script editor | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Merge pull request #8569 from volzhs/editor-theme-1 | Rémi Verschelde | |
Fix to use editor theme instead of handling each UI | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors | |||
2017-04-28 | Fix to use editor theme instead of handling each UI | volzhs | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Separate fullscreen state for scene & script editor | Ramesh Ravone | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-14 | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | |
Removed the deprecated Import menu from the main editor. | |||
2017-04-12 | re-enabled obj import | Karroffel | |
2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | |
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | |
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto. | |||
2017-03-21 | Export template management dialog. | Juan Linietsky | |
Missing download (need to discuss this!) | |||
2017-03-18 | Merge pull request #8051 from RayKoopa/resizable_new_node_dialog | Rémi Verschelde | |
Make Create New Node dialog resizable and burninate old dialog | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-18 | Editor: Fix "About" dialog | Andreas Haas | |
Use a HBoxContainer instead of hardcoded positions. | |||
2017-03-13 | Merge pull request #7979 from RandomShaper/fix-sub-inheritance | Rémi Verschelde | |
Fix node duplication in scene sub-inheritance | |||
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |
2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | |
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code |