Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-30 | Make remote inspector groups not foldable | kobewi | |
2022-11-29 | Merge pull request #66995 from HolonProduction/main_window_bug | Rémi Verschelde | |
Fix a bug with main window `EditorPlugin`. | |||
2022-11-29 | Merge pull request #66194 from YeldhamDev/feature_fixes | Rémi Verschelde | |
Fix some stuff with the editor features | |||
2022-11-29 | Solve a bug with main window plugins. | HolonProduction | |
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices. | |||
2022-11-29 | Use forward-declarations in big editor classes | trollodel | |
2022-11-25 | Fix that the History Dock appears before other Docks in old projects | Markus Sauermann | |
Newly introduced docks, that are not apparent in old projects should be positioned after the ones in the project-config-file. This way it seems to be less irritating. | |||
2022-11-24 | Merge pull request #69072 from souplamp/history-dock-check-connected | Rémi Verschelde | |
Add history dock to default editor layout, and prevent signal connecting multiple times | |||
2022-11-24 | History dock singleton, set default editor layout, ready notification | souplamp | |
- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear - change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout | |||
2022-11-24 | [Editor] Fix float dock shows untranslated title. | Zae | |
2022-11-18 | Merge pull request #60686 from trollodel/move_editor_registration | Rémi Verschelde | |
Move editor class and plugin registrations to a dedicated file | |||
2022-11-18 | Move editor class and plugin registrations to a dedicated file | trollodel | |
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-14 | Add EditorInterface.get_selected_paths() | cespeute | |
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function. | |||
2022-11-14 | [Editor] Better expose EditorDebuggerPlugin. | Fabio Alessandrelli | |
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers). | |||
2022-11-12 | Fix some stuff with the editor features | Michael Alexsander | |
2022-11-11 | Use forward-declarations in EditorPlugin where possible | trollodel | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Merge pull request #68342 from KoBeWi/Godot_museum't | Rémi Verschelde | |
Allow to disable History Dock via feature profile | |||
2022-11-07 | Allow to disable History Dock via feature profile | kobewi | |
2022-11-06 | Fix disambiguate_filenames absolute paths on Unix | RedMser | |
Also clean up relative path handling to use get_basename() | |||
2022-11-02 | Merge pull request #65012 from KoBeWi/Godot_museum | Rémi Verschelde | |
Add history dock | |||
2022-11-01 | Cast dragged file extension name to lowercase, closes #68104 | Alfred Reinold Baudisch | |
2022-10-31 | Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish | Rémi Verschelde | |
Request attention on the editor window when done recording a movie | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67055 from GuilhermeGSousa/custom-node-export | Rémi Verschelde | |
Added custom node export | |||
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-14 | Added custom node export | Guilherme Sousa | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-11 | Merge pull request #67244 from RandomShaper/split_render_further_2 | Rémi Verschelde | |
Polish rendering driver refactor further (take 2) | |||
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | |
Add editor setting for AcceptDialog OK/Cancel buttons positioning | |||
2022-10-10 | [macOS] Fix window button position and title bar size when editor scale do ↵ | bruvzg | |
not match OS UI scale. | |||
2022-10-07 | Fix a bug with moving dock left and right. | HolonProduction | |
Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-05 | Add editor setting for AcceptDialog OK/Cancel buttons positioning | Rémi Verschelde | |
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379. | |||
2022-10-05 | Merge pull request #65857 from MinusKube/inherited-open-crash | Rémi Verschelde | |
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-09-28 | Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab | Rémi Verschelde | |
Prevent docks to be reset to first tab when switching dock visibility | |||
2022-09-26 | Fix project run/stop buttons disappearing in the editor | Hugo Locurcio | |
2022-09-25 | Rename editor run/pause/stop shortcuts and tooltips for consistency | Hugo Locurcio | |
The new naming better suits non-game applications and is more explicit. | |||
2022-09-22 | [macOS extend-to-title] Add scene/project name to the editor title, fix ↵ | bruvzg | |
incorrect window button position/order when system primary language is RTL. | |||
2022-09-21 | Merge pull request #65934 from YuriSizov/editor-theme-big-thumb | Rémi Verschelde | |
Improve icon generation in the editor theme | |||
2022-09-20 | Fix error string referring to invalid metadata name in Movie Maker dialog | Hugo Locurcio | |
2022-09-20 | [macOS] Add an option to align window buttons in "extend to title" mode. | bruvzg | |
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | |
Split rendering driver project setting into renderer_name and rendering_driver | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |