Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | |
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||
2017-08-29 | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | |
Improve build callbacks | |||
2017-08-29 | Improve build callbacks | Ignacio Etcheverry | |
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||
2017-08-29 | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | |
Change editor update_mode to boolean (update_always) | |||
2017-08-29 | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | |
EditorNode: enhance open scene error dialog | |||
2017-08-29 | Change editor update_mode to boolean | Poommetee Ketson | |
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | |||
2017-08-29 | EditorNode: fix scene save over others | Poommetee Ketson | |
2017-08-29 | EditorNode: enhance open scene error dialog | Poommetee Ketson | |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | |
Fixed several memory leaks | |||
2017-08-26 | Save update mode in project metadata. | Andreas Haas | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | |
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-25 | Fixed several memory leaks | Wilson E. Alvarez | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | |
SVG support | |||
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||
2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | |
main.cpp and help cleanup" | |||
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-19 | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | |
Quit after command-line export | |||
2017-08-19 | Quit after command-line export | Ruslan Mustakov | |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry | |
2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | |
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||
2017-08-15 | Merge pull request #10337 from endragor/command-line-export | kubecz3k | |
Enable command-line export | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-15 | Fix Editor dimming. | Andreas Haas | |
Fixes #10353 | |||
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-14 | Enable command-line export | Ruslan Mustakov | |
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | |
-Fixed bugs regarding tangent generation in SurfaceTool | |||
2017-08-02 | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky | |
2017-08-02 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-07-26 | Fix !save_each_scene saving scenes with no filename | Poommetee Ketson | |
When save_each_scene is false, only scenes that have been saved at least once are saved. But EditorNode tries to save scenes with no filename too (they're never saved), so it crashes. | |||
2017-07-24 | EditorNode: fix missing distraction-free tooltip | Poommetee Ketson | |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-23 | Suppress get_edited_scene_root error | Poommetee Ketson | |
2017-07-23 | Merge pull request #9790 from Noshyaar/pr-req | Rémi Verschelde | |
EditorNode: request_attn when behind other windows | |||
2017-07-23 | EditorNode: request_attn when behind other windows | Poommetee Ketson | |
The current version requests attention only when minimized which might not work as expected when it's not minimized but doesn't have focus. |