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path: root/editor/editor_node.cpp
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2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
Improve build callbacks
2017-08-29Improve build callbacksIgnacio Etcheverry
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde
Change editor update_mode to boolean (update_always)
2017-08-29Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde
EditorNode: enhance open scene error dialog
2017-08-29Change editor update_mode to booleanPoommetee Ketson
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.
2017-08-29EditorNode: fix scene save over othersPoommetee Ketson
2017-08-29EditorNode: enhance open scene error dialogPoommetee Ketson
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde
Fixed several memory leaks
2017-08-26Save update mode in project metadata.Andreas Haas
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26-Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
SVG support
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added pure vector theme, with dark icons variationDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky
main.cpp and help cleanup"
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-19Merge pull request #10435 from endragor/export-quitRémi Verschelde
Quit after command-line export
2017-08-19Quit after command-line exportRuslan Mustakov
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-15Merge pull request #10337 from endragor/command-line-exportkubecz3k
Enable command-line export
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky
a core reimport problem, but so far fixes #8116
2017-08-15Fix Editor dimming.Andreas Haas
Fixes #10353
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-14Enable command-line exportRuslan Mustakov
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-07-26Fix !save_each_scene saving scenes with no filenamePoommetee Ketson
When save_each_scene is false, only scenes that have been saved at least once are saved. But EditorNode tries to save scenes with no filename too (they're never saved), so it crashes.
2017-07-24EditorNode: fix missing distraction-free tooltipPoommetee Ketson
2017-07-23-Ability to set default import presets for typeJuan Linietsky
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-23Suppress get_edited_scene_root errorPoommetee Ketson
2017-07-23Merge pull request #9790 from Noshyaar/pr-reqRémi Verschelde
EditorNode: request_attn when behind other windows
2017-07-23EditorNode: request_attn when behind other windowsPoommetee Ketson
The current version requests attention only when minimized which might not work as expected when it's not minimized but doesn't have focus.