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path: root/editor/editor_node.cpp
AgeCommit message (Expand)Author
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
2017-08-29Improve build callbacksIgnacio Etcheverry
2017-08-29Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde
2017-08-29Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde
2017-08-29Change editor update_mode to booleanPoommetee Ketson
2017-08-29EditorNode: fix scene save over othersPoommetee Ketson
2017-08-29EditorNode: enhance open scene error dialogPoommetee Ketson
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde
2017-08-26Save update mode in project metadata.Andreas Haas
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
2017-08-26-Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added pure vector theme, with dark icons variationDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-19Merge pull request #10435 from endragor/export-quitRémi Verschelde
2017-08-19Quit after command-line exportRuslan Mustakov
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez
2017-08-15Merge pull request #10337 from endragor/command-line-exportkubecz3k
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ...Juan Linietsky
2017-08-15Fix Editor dimming.Andreas Haas
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-14Enable command-line exportRuslan Mustakov
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-07-26Fix !save_each_scene saving scenes with no filenamePoommetee Ketson
2017-07-24EditorNode: fix missing distraction-free tooltipPoommetee Ketson
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-23Suppress get_edited_scene_root errorPoommetee Ketson
2017-07-23Merge pull request #9790 from Noshyaar/pr-reqRémi Verschelde
2017-07-23EditorNode: request_attn when behind other windowsPoommetee Ketson