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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2017-08-30
Fix a crash when an early dialog tries to appear
Hein-Pieter van Braam
2017-08-29
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Juan Linietsky
2017-08-29
Improve build callbacks
Ignacio Etcheverry
2017-08-29
Merge pull request #10716 from Noshyaar/pr-update
Rémi Verschelde
2017-08-29
Merge pull request #10704 from Noshyaar/pr-scene
Rémi Verschelde
2017-08-29
Change editor update_mode to boolean
Poommetee Ketson
2017-08-29
EditorNode: fix scene save over others
Poommetee Ketson
2017-08-29
EditorNode: enhance open scene error dialog
Poommetee Ketson
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10625 from Rubonnek/fixed-leaks
Rémi Verschelde
2017-08-26
Save update mode in project metadata.
Andreas Haas
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10433 from djrm/pr_svg_support
Rémi Verschelde
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added pure vector theme, with dark icons variation
Daniel J. Ramirez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Merge pull request #10435 from endragor/export-quit
Rémi Verschelde
2017-08-19
Quit after command-line export
Ruslan Mustakov
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-18
Inspector re-edits edited object when dock moves, closes #9287
Juan Linietsky
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Rename layouts file to editor_layouts-3.cfg
Pedro J. Estébanez
2017-08-15
Merge pull request #10337 from endragor/command-line-export
kubecz3k
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-15
Fix Editor dimming.
Andreas Haas
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-26
Fix !save_each_scene saving scenes with no filename
Poommetee Ketson
2017-07-24
EditorNode: fix missing distraction-free tooltip
Poommetee Ketson
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
Suppress get_edited_scene_root error
Poommetee Ketson
2017-07-23
Merge pull request #9790 from Noshyaar/pr-req
Rémi Verschelde
2017-07-23
EditorNode: request_attn when behind other windows
Poommetee Ketson
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