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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Fixed close current scene closing the wrong scene, issue 13844
Paulb23
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-07
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
George Marques
2017-12-06
Reduce some graphics memory usage by disabling unnecesary modes, closes #12831
Juan Linietsky
2017-12-06
Add method to set main screen plugin icon
Waldson Patrício
2017-12-06
Fix and rewrite folding logic, closes #14005, closes #13421
Juan Linietsky
2017-12-05
Make sure the scene warning of changes may be lost is only for scenes, fixes ...
Juan Linietsky
2017-12-05
Merge pull request #13977 from waldson/fix-stop-scene-always-active
Andreas Haas
2017-12-04
Fix stop button always enabled (issue #13933)
Waldson Patrício
2017-11-28
Small fixes to #13233
Dmitry Koteroff
2017-11-26
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
Rémi Verschelde
2017-11-26
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Rémi Verschelde
2017-11-26
Merge pull request #13298 from YeldhamDev/translation_layout
Rémi Verschelde
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-24
Restore scenes on startup, issue 2385
Paulb23
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
Implemented a collapse/expand all feature request for Inspector (issue #9427)...
Dmitry Koteroff
2017-11-21
Fix loop of scene tabs updates
Rémi Verschelde
2017-11-20
Merge pull request #11940 from GodotExplorer/debugger
Rémi Verschelde
2017-11-20
Merge pull request #13097 from ianb96/scene_tab_crash_fix
Poommetee Ketson
2017-11-20
fix linux crash in _update_scene_tabs
Ian
2017-11-20
Merge pull request #12555 from kosz78/export-pck
Rémi Verschelde
2017-11-20
Merge pull request #12983 from ianb96/scene_add_tab
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Merge pull request #13059 from dragmz/13009
Rémi Verschelde
2017-11-19
Fix Regression: running current scene (unsaved) will ask for main scene
Marcin Zawiejski
2017-11-19
Merge pull request #13000 from djrm/pr_import_fixes
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Merge pull request #13043 from volzhs/post-import
Rémi Verschelde
2017-11-19
Merge pull request #13031 from YeldhamDev/dock_label
Rémi Verschelde
2017-11-19
Restore post_import function
volzhs
2017-11-19
Added a label to the Dock Positioner.
Michael Alexsander Silva Dias
2017-11-18
add scene button and tab scrolling
Ian
2017-11-17
Improved packed scene previews.
Daniel J. Ramirez
2017-11-17
Editor: Drop files to copy to project.
Andreas Haas
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
Better supported for remote object editing with the inspector with a simple d...
geequlim
2017-11-16
Add a print handler for the editor output panel
George Marques
2017-11-16
Fix current scene run when scene saved
Chaosus
2017-11-14
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-11-11
Fixed theme update and some widgets.
Daniel J. Ramirez
2017-11-10
Some fixes and improvements.
Daniel J. Ramirez
2017-11-10
Merge pull request #12796 from djrm/pr_some_virtual_classes
Rémi Verschelde
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