Age | Commit message (Collapse) | Author |
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If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
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Fixes layout loading
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-Ensure resource previewer does not start until first import is done
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resource on ctrl-s
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Move the FileSystem dock layout properties to the per-project layout file
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Fixes #26124.
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#23672
Also fixed a few uninitialized memory variables.
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fixes #18801
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Fixes #25316.
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Fix res:// error when dragging file from outside of editor
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Auto-cleanup missing addons
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Make some small enhancements to the ColorPicker
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Closes #25378.
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editor restart. Fixes #23874
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Happy new year to the wonderful Godot community!
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Expose the new gizmo plugin system to scripting
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Added basic support for custom resource savers and loaders
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Make opening menus with the same parent on mouse focus explicit
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Editor: Skip loading main scene if restore_scenes_on_load is used
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better.
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Unified Class and Reference Search 2: Resurrection
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Better error message for malformed plugins
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Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
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Add Save option to resource property menu
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