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path: root/editor/editor_node.cpp
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2018-04-04Explicitly print an error when --export fails.Pieter-Jan Briers
Previously this would not explicitly say the export failed. Sure you might see another error somewhere, but that's not very reliable/obvious.
2018-03-24Fix bug added in PR#17589. Resources couldn't be saved to filesrobfram
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
2018-03-23Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde
Overhaul the display scaling editor settings
2018-03-23Overhaul the display scaling editor settingsHugo Locurcio
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
2018-03-23Merge pull request #17496 from robfram/fix-f3-change-editor-and-findRémi Verschelde
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde
Allow users to add items to Tool menu
2018-03-21Prevented external editor from running multiple timesIvan Vodopiviz
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-18Fix saving unmodified scenes and resourcesrobfram
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025.
2018-03-17Added tool menu functions in EditorPluginMr-Slurpy
2018-03-16Fix pressing `F3` do both changing to script editor AND find next textrobfram
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17435 from poke1024/output-error-iconRémi Verschelde
Show error icon at "Output" in case of errors
2018-03-11EditorNode: fix clicking ok keeps trying to savePoommetee Ketson
2018-03-11Show error icon at "Output" in case of errorsBernhard Liebl
2018-02-28Fix round preview getting square on "run scene" (issue 16734)poke1024
2018-02-25Update icons when theme changedPoommetee Ketson
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden
2018-02-14Merge pull request #15862 from poke1024/esc-close-dockRémi Verschelde
Make KEY_ESCAPE close all output/debugger docks on bottom
2018-02-02Small changes to the "Recent Scenes" menu.Michael Alexsander Silva Dias
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-19Make KEY_ESCAPE close all output/debugger docks on bottomBernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-12Properly save the new save safe setting, avoid crash.Juan Linietsky
2018-01-12Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky
optional. Fixes #14339.
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-07Merge pull request #15438 from endragor/export-after-importRémi Verschelde
Perform export after import is fully complete
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Avoid crashing when dependencies on inherited/instanced scenes cant be ↵Juan Linietsky
satisfied, fixes #15298
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-03Merge pull request #15226 from volzhs/copy-resourceRémi Verschelde
Copy resource with specific extension
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Copy resource with specific extensionvolzhs
Fix #15169
2017-12-30Perform export after import is fully completeRuslan Mustakov
Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones.
2017-12-22Fixed right dock dragger not disappearing when there is no docks there.Michael Alexsander Silva Dias
2017-12-20EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde
Fixes #14870.
2017-12-19Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky
Canvas BG mode. Fixes #14540
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Fixed close current scene closing the wrong scene, issue 13844Paulb23
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07Merge pull request #14348 from waldson/feature-set-main-screen-plugin-iconGeorge Marques
Add method on EditorPlugin to set main screen plugins icons
2017-12-06Reduce some graphics memory usage by disabling unnecesary modes, closes #12831Juan Linietsky