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path: root/editor/editor_node.cpp
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2020-10-30Refactor pixel snapping.reduz
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-19Allow sorting files by typeGilles Roudière
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-14EditorNode now copies all drag and dropped files.Fabio Alessandrelli
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension.
2020-10-09Implement GPU Particle Collisionsreduz
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
2020-09-24Merge pull request #42018 from Leleat/create-user-dir-if-nonexistantRémi Verschelde
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-13creater user-dir, if non-existant and pressing 'Open Project Data Folder'Leleat
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-03Merge pull request #41332 from bruvzg/win_subsys_optionRémi Verschelde
Revert #41164, add subsystem build option.
2020-08-31Add high quality glow modeclayjohn
2020-08-31Merge pull request #38580 from aaronfranke/import-dockRémi Verschelde
Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-27Merge pull request #39440 from simpuid/custom-profilersRémi Verschelde
Debugger Plugins in Godot
2020-08-27Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D Incorrect Preview Bounds
2020-08-27Make the Import dock depend on the FileSystem dockAaron Franke
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-17Revert "[Windows] Attach to parent console instead of creating new one."bruvzg
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-11[Windows] Attach to parent console instead of creating new one.bruvzg
2020-07-27Fix EditorTranslationParser leakSkyJJ
2020-07-27Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov
2020-07-23Fix run project when current scene was never savedTomasz Chabora
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-18fixed camera2D showing incorrect bounds in editorJosh Chandler
2020-07-15Merge pull request #40291 from hinlopen/dialog-sizeRémi Verschelde
Resize various dialogs
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-14Merge pull request #38440 from Paulb23/syntax_highlighter_refactorRémi Verschelde
Syntax highlighter refactor
2020-07-11Revert "Merge pull request #38341 from verdog/camera-bounds-fix"Rémi Verschelde
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e.
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D incorrect preview bounds
2020-07-07Fix crash on editor without a feature profilecoldragon
2020-07-06Merge pull request #40163 from pycbouh/fix-saving-empty-sceneRémi Verschelde
Improve scene preview generation for empty scenes and disabled features
2020-07-06Improve scene preview generation for empty scenes and disabled featuresYuri Sizov
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-02Merge pull request #39415 from SkyLucilfer/PotGenerationRémi Verschelde
Add POT generation feature in Editor
2020-07-02Merge pull request #40049 from hinlopen/remove-pane-dragRémi Verschelde
Remove unused class PaneDrag
2020-07-02Merge pull request #32428 from willnationsdev/script-var-orderRémi Verschelde
Add script class categories to EditorInspector.
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Remove unused class PaneDragStijn Hinlopen
2020-07-01Add script class categories to EditorInspector.willnationsdev
2020-07-01Merge pull request #39076 from rileylyman/editor_tab_namesRémi Verschelde
Implement filename disambiguation for scene tabs and script names
2020-07-01Merge pull request #39928 from hinlopen/qo-open-sceneRémi Verschelde
Open scene selected from Quick Open dialog
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.