Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-22 | Bind the editor's Search Help function to F1 by default | Hugo Locurcio | |
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu. | |||
2020-11-17 | Fix CLI export when export_path is in preset. | Fabio Alessandrelli | |
Export presets contains the export_path option, to specify the default export location, but the CLI export option disregarded that, and always required and export path to be specified. After this commit, if the export path is not specified in the command, the one in the preset will be used, erroring only if it's not present or invalid. | |||
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node | |||
2020-11-16 | Merge pull request #43479 from Calinou/use-low-editor-scale-auto | Rémi Verschelde | |
Use 75% editor scale on small displays automatically | |||
2020-11-16 | Use 75% editor scale on small displays automatically | Hugo Locurcio | |
This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability. | |||
2020-11-16 | Merge pull request #40967 from Calinou/editor-layout-improve-messages | Rémi Verschelde | |
Improve messages related to overriding the default editor layout | |||
2020-11-11 | Restore screenshot button. | K. S. Ernest (iFire) Lee | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-30 | Refactor pixel snapping. | reduz | |
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534 | |||
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-10-19 | Allow sorting files by type | Gilles Roudière | |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-14 | EditorNode now copies all drag and dropped files. | Fabio Alessandrelli | |
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension. | |||
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-09-24 | Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant | Rémi Verschelde | |
Create user-dir, if non-existant, so it can be opened with Godot | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-13 | creater user-dir, if non-existant and pressing 'Open Project Data Folder' | Leleat | |
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-03 | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | |
Revert #41164, add subsystem build option. | |||
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-31 | Merge pull request #38580 from aaronfranke/import-dock | Rémi Verschelde | |
Make the Import dock depend on the FileSystem dock for editor feature profiles | |||
2020-08-27 | Merge pull request #39440 from simpuid/custom-profilers | Rémi Verschelde | |
Debugger Plugins in Godot | |||
2020-08-27 | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D Incorrect Preview Bounds | |||
2020-08-27 | Make the Import dock depend on the FileSystem dock | Aaron Franke | |
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-17 | Revert "[Windows] Attach to parent console instead of creating new one." | bruvzg | |
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-08-02 | Improve messages related to overriding the default editor layout | Hugo Locurcio | |
This closes #33884. | |||
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-18 | fixed camera2D showing incorrect bounds in editor | Josh Chandler | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-11 | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | |
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #38341 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D incorrect preview bounds | |||
2020-07-07 | Fix crash on editor without a feature profile | coldragon | |
2020-07-06 | Merge pull request #40163 from pycbouh/fix-saving-empty-scene | Rémi Verschelde | |
Improve scene preview generation for empty scenes and disabled features | |||
2020-07-06 | Improve scene preview generation for empty scenes and disabled features | Yuri Sizov | |
2020-07-06 | Expose methods to play scene from plugin code | Yuri Sizov | |
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |