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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2021-06-18
Merge pull request #40525 from KoBeWi/fastest_close_in_the_west
Rémi Verschelde
2021-06-17
Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option
Rémi Verschelde
2021-06-16
EditorSettings: Factor code to compute auto display scale
Rémi Verschelde
2021-06-15
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
Rémi Verschelde
2021-06-15
Merge pull request #49108 from LightningAA/reload-current-project-4.0
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-14
Make closing current scene faster
Tomasz Chabora
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
Rémi Verschelde
2021-06-09
Fix out of sync separate distraction-free mode
daniel-mcclintock
2021-06-08
Separate version hash from version number in editor and project manager
Andrii Doroshenko (Xrayez)
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-03
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-02
Use bold fonts in editor
reduz
2021-05-31
Merge pull request #49178 from YeldhamDev/remove_dim_option
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-28
Remove `dim_editor_on_dialog_popup` from editor settings
Michael Alexsander
2021-05-26
Add the ability to reload the current project
Lightning_A
2021-05-21
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-18
i18n: Sync translations with Weblate
Rémi Verschelde
2021-05-17
Merge pull request #47260 from pycbouh/editor-resource-picker
Rémi Verschelde
2021-05-17
Add EditorResourcePicker control based on the Inspector editor for Resources
pycbouh
2021-05-17
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled()
kleonc
2021-05-15
Add "Support Godot Development" option to the editor's Help menu
Hugo Locurcio
2021-05-14
Merge pull request #48667 from pycbouh/editor-respect-custom-themes
Rémi Verschelde
2021-05-12
Keep custom editor theme when changing editor settings
Yuri Sizov
2021-05-09
Handle portrait mode monitors in the automatic editor scale detection
Hugo Locurcio
2021-05-09
Remove plugin from enabled if there's an error
Daniel Lungaro
2021-05-09
Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts
Rémi Verschelde
2021-05-09
Save the current script when pressing Ctrl + S if no scene is open
Hugo Locurcio
2021-05-09
Add shortcuts for New Scene and New Inherited Scene actions
Hugo Locurcio
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Merge pull request #48466 from EricEzaM/output-log-save-state
Rémi Verschelde
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-06
Made Editor Log buttons save their state, per project.
Eric M
2021-05-04
Fix 3D scene preview generation.
CaptainProton42
2021-05-04
Merge pull request #47855 from aaronfranke/doubleclick
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-28
Make it possible to copy the Godot version identifier by clicking it
Hugo Locurcio
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