index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_node.cpp
Age
Commit message (
Expand
)
Author
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-06
Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-06
Made save dialog open immediately when running unsaved scene.
Eric M
2021-01-03
Merge pull request #42779 from volzhs/editor-file-dialog
Rémi Verschelde
2021-01-02
Enhance editor file dialog
volzhs
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-12-15
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rémi Verschelde
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-10
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Fix connections to CanvasItem and Tabs signals
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-22
Bind the editor's Search Help function to F1 by default
Hugo Locurcio
2020-11-17
Fix CLI export when export_path is in preset.
Fabio Alessandrelli
2020-11-17
Merge pull request #38201 from Calinou/editor-f2-rename-node
Rémi Verschelde
2020-11-16
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
Rémi Verschelde
2020-11-16
Use 75% editor scale on small displays automatically
Hugo Locurcio
2020-11-16
Merge pull request #40967 from Calinou/editor-layout-improve-messages
Rémi Verschelde
2020-11-11
Restore screenshot button.
K. S. Ernest (iFire) Lee
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Allow sorting files by type
Gilles Roudière
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-14
EditorNode now copies all drag and dropped files.
Fabio Alessandrelli
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-24
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
Rémi Verschelde
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-13
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
Leleat
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-03
Merge pull request #41332 from bruvzg/win_subsys_option
Rémi Verschelde
2020-08-31
Add high quality glow mode
clayjohn
[next]