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path: root/editor/editor_node.cpp
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2019-11-10Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332
2019-11-09Fixed errors when saving scene with a shrunk viewportPouleyKetchoupp
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497
2019-10-31Make the editor dimming smarterMichael Alexsander
2019-10-23Merge pull request #33019 from volzhs/class_iconRémi Verschelde
Resize custom class icon
2019-10-24Resize custom class iconvolzhs
2019-10-23Merge pull request #33009 from ebert83/fix_editor_save_layoutRémi Verschelde
Fix layout saving error
2019-10-23Fix layout saving errorThomas Ebert Hansen
As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened. Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23Fix EditorNode.get_editor_themeFabio Alessandrelli
EditorNode was not correctly setting the class memeber when creating the theme, using a local variable instead. Theme is now created before registering exporters (as they might need it).
2019-10-20expose EditorSpinSlider to GDScriptMark Riedesel
2019-09-30Minor visual adjustment in drag preview of the scene and file tree editorsMichael Alexsander Silva Dias
2019-09-26Fixed unable to open project data folderRuslan Mullayanov
Removed `default` case to prevent hiding such errors in the future. Fixes #31939.
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-23Fix #32263 - Hide Console Window stores opposite valueStefano Coratti
2019-09-23Merge pull request #32074 from KoBeWi/ninja_reloadRémi Verschelde
Preserve folding when sub-scene is changed
2019-09-20Distinguish editor-originating messages in the editor logHugo Locurcio
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
2019-09-10Preserve folding when sub-scene is changedTomasz Chabora
2019-09-04Merge pull request #31927 from willnationsdev/csv-importRémi Verschelde
Add CSV import without translation.
2019-09-03Add CSV import without translation.willnationsdev
2019-09-04Merge pull request #30982 from iwek7/feature/skip_breakpointsRémi Verschelde
Adds skip-breakpoints feature
2019-09-04Merge pull request #31461 from IronicallySerious/add-vcs-integrationRémi Verschelde
VCS integration for Godot Editor
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Add VCS editor plugin UI elements to editorTwarit
2019-08-31Default ColorPicker color mode settingBhupendra Aole
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
2019-08-30Merge pull request #25353 from azagaya/masterRémi Verschelde
Use also invisible tabs to calculate minimum size of tab container
2019-08-30Make tab containers in editor, project settings, and export dialog, to use ↵azagaya
hidden tabs for min size computation.
2019-08-30Merge pull request #31706 from akien-mga/android-custom-build-improvementsRémi Verschelde
Buildsystem and workflow improvements to the new Android custom builds
2019-08-29Tweak the editor window dimming intensity, remove dim fade animationHugo Locurcio
The fade animation tended to give the editor a "sluggish" feel when running at lower FPS (which is common in heavy 3D scenes), so it's probably a good idea to remove it. This also makes dimming less intense (50% instead of 60%).
2019-08-29Android: Improve dialogs about custom build templateRémi Verschelde
The language didn't make it clear that it's installing a *source* template to the project folder, for later use when compiling custom APKs. Fixes #28736.
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open ↵bruvzg
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-21Merge pull request #31523 from nekomatata/show-warning-loadingRémi Verschelde
EditorNode::show_warning displays a console warning during project loading
2019-08-21EditorNode::show_warning displays a console warning instead of failing ↵PouleyKetchoupp
during project load Fixes #31522
2019-08-21Merge pull request #31499 from nekomatata/fix-new-project-metadataRémi Verschelde
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21Support for file not found in ConfigFile::Load and handle a few specific casesPouleyKetchoupp
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444
2019-08-20Merge pull request #31443 from Calinou/editor-use-minimum-window-sizeRémi Verschelde
Define a minimum window size in the editor and project manager
2019-08-17Merge pull request #31401 from aaronfranke/no-init-scriptsRémi Verschelde
Allow plugins to not have an init script
2019-08-17Define a minimum window size in the editor and project managerHugo Locurcio
This prevents most UI elements from overlapping or being cut off as a result of the window being too small. This closes #20669.
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-15Allow plugins to not have an init scriptAaron Franke
2019-08-15Allow to create scene from FileSystem dockTomasz Chabora
2019-08-14Merge pull request #31347 from neikeq/monodevelop-addinRémi Verschelde
C#: Add Ide Connection library and server for the editor
2019-08-13Reorganize various menus for consistency and concisenessHugo Locurcio
- Clean up the recent scripts dialog to match the recent scenes dialog - Add "..." at the end of shortcuts that cause a modal dialog to appear This closes #31148.
2019-08-07Merge pull request #30804 from hbina/fix_issue_30160Rémi Verschelde
Fixed crash when making subresource unique in inspector dock
2019-08-06add forgotten calls to inspector_dock->update(...).Hanif Bin Ariffin
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values. As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06Merge pull request #31121 from willnationsdev/plugin-select-editorRémi Verschelde
Let EditorPlugins set editor/distraction-free mode
2019-08-06Let EditorPlugins set editor/distraction-free modeWill Nations
2019-08-05Merge pull request #31116 from sparkart/add_quit_shortcutRémi Verschelde
Add Shortcut Settings for Quitting Editor
2019-08-05Add Shortcut Settings for Quitting EditorEmmanuel Barroga
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05Remove Editor dependency from SceneTreemerumelu
2019-08-04C#: Add Ide Connection library and server for the editorIgnacio Etcheverry
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.