Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Keep focus on the top-most node for multi-selection in scene tree | PouleyKetchoupp | |
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332 | |||
2019-11-09 | Fixed errors when saving scene with a shrunk viewport | PouleyKetchoupp | |
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497 | |||
2019-10-31 | Make the editor dimming smarter | Michael Alexsander | |
2019-10-23 | Merge pull request #33019 from volzhs/class_icon | Rémi Verschelde | |
Resize custom class icon | |||
2019-10-24 | Resize custom class icon | volzhs | |
2019-10-23 | Merge pull request #33009 from ebert83/fix_editor_save_layout | Rémi Verschelde | |
Fix layout saving error | |||
2019-10-23 | Fix layout saving error | Thomas Ebert Hansen | |
As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened. Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN. | |||
2019-10-23 | Fix EditorNode.get_editor_theme | Fabio Alessandrelli | |
EditorNode was not correctly setting the class memeber when creating the theme, using a local variable instead. Theme is now created before registering exporters (as they might need it). | |||
2019-10-20 | expose EditorSpinSlider to GDScript | Mark Riedesel | |
2019-09-30 | Minor visual adjustment in drag preview of the scene and file tree editors | Michael Alexsander Silva Dias | |
2019-09-26 | Fixed unable to open project data folder | Ruslan Mullayanov | |
Removed `default` case to prevent hiding such errors in the future. Fixes #31939. | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-23 | Fix #32263 - Hide Console Window stores opposite value | Stefano Coratti | |
2019-09-23 | Merge pull request #32074 from KoBeWi/ninja_reload | Rémi Verschelde | |
Preserve folding when sub-scene is changed | |||
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. | |||
2019-09-10 | Preserve folding when sub-scene is changed | Tomasz Chabora | |
2019-09-04 | Merge pull request #31927 from willnationsdev/csv-import | Rémi Verschelde | |
Add CSV import without translation. | |||
2019-09-03 | Add CSV import without translation. | willnationsdev | |
2019-09-04 | Merge pull request #30982 from iwek7/feature/skip_breakpoints | Rémi Verschelde | |
Adds skip-breakpoints feature | |||
2019-09-04 | Merge pull request #31461 from IronicallySerious/add-vcs-integration | Rémi Verschelde | |
VCS integration for Godot Editor | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Add VCS editor plugin UI elements to editor | Twarit | |
2019-08-31 | Default ColorPicker color mode setting | Bhupendra Aole | |
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754 | |||
2019-08-30 | Merge pull request #25353 from azagaya/master | Rémi Verschelde | |
Use also invisible tabs to calculate minimum size of tab container | |||
2019-08-30 | Make tab containers in editor, project settings, and export dialog, to use ↵ | azagaya | |
hidden tabs for min size computation. | |||
2019-08-30 | Merge pull request #31706 from akien-mga/android-custom-build-improvements | Rémi Verschelde | |
Buildsystem and workflow improvements to the new Android custom builds | |||
2019-08-29 | Tweak the editor window dimming intensity, remove dim fade animation | Hugo Locurcio | |
The fade animation tended to give the editor a "sluggish" feel when running at lower FPS (which is common in heavy 3D scenes), so it's probably a good idea to remove it. This also makes dimming less intense (50% instead of 60%). | |||
2019-08-29 | Android: Improve dialogs about custom build template | Rémi Verschelde | |
The language didn't make it clear that it's installing a *source* template to the project folder, for later use when compiling custom APKs. Fixes #28736. | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-21 | Merge pull request #31523 from nekomatata/show-warning-loading | Rémi Verschelde | |
EditorNode::show_warning displays a console warning during project loading | |||
2019-08-21 | EditorNode::show_warning displays a console warning instead of failing ↵ | PouleyKetchoupp | |
during project load Fixes #31522 | |||
2019-08-21 | Merge pull request #31499 from nekomatata/fix-new-project-metadata | Rémi Verschelde | |
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist | |||
2019-08-21 | Support for file not found in ConfigFile::Load and handle a few specific cases | PouleyKetchoupp | |
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444 | |||
2019-08-20 | Merge pull request #31443 from Calinou/editor-use-minimum-window-size | Rémi Verschelde | |
Define a minimum window size in the editor and project manager | |||
2019-08-17 | Merge pull request #31401 from aaronfranke/no-init-scripts | Rémi Verschelde | |
Allow plugins to not have an init script | |||
2019-08-17 | Define a minimum window size in the editor and project manager | Hugo Locurcio | |
This prevents most UI elements from overlapping or being cut off as a result of the window being too small. This closes #20669. | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-15 | Allow plugins to not have an init script | Aaron Franke | |
2019-08-15 | Allow to create scene from FileSystem dock | Tomasz Chabora | |
2019-08-14 | Merge pull request #31347 from neikeq/monodevelop-addin | Rémi Verschelde | |
C#: Add Ide Connection library and server for the editor | |||
2019-08-13 | Reorganize various menus for consistency and conciseness | Hugo Locurcio | |
- Clean up the recent scripts dialog to match the recent scenes dialog - Add "..." at the end of shortcuts that cause a modal dialog to appear This closes #31148. | |||
2019-08-07 | Merge pull request #30804 from hbina/fix_issue_30160 | Rémi Verschelde | |
Fixed crash when making subresource unique in inspector dock | |||
2019-08-06 | add forgotten calls to inspector_dock->update(...). | Hanif Bin Ariffin | |
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values. As such, this commit introduces many such calls to inspector_dock where I believe is appropriate... | |||
2019-08-06 | Merge pull request #31121 from willnationsdev/plugin-select-editor | Rémi Verschelde | |
Let EditorPlugins set editor/distraction-free mode | |||
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-08-05 | Merge pull request #31116 from sparkart/add_quit_shortcut | Rémi Verschelde | |
Add Shortcut Settings for Quitting Editor | |||
2019-08-05 | Add Shortcut Settings for Quitting Editor | Emmanuel Barroga | |
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. |