Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-28 | Fix editors potentially being used twice | kobewi | |
2023-01-26 | Merge pull request #71725 from bruvzg/mac_mpass_title | Rémi Verschelde | |
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. | |||
2023-01-25 | Fix path for unsaved inherited scenes. | SaracenOne | |
2023-01-24 | Merge pull request #65137 from dalexeev/editor-naming | Yuri Sizov | |
Rearrange `editor/naming/*` project settings | |||
2023-01-24 | Merge pull request #65302 from KoBeWi/middle_click_of_exasperation | Rémi Verschelde | |
Remove middle click shortcut to open scene tab | |||
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Add "dedicated server" export mode which can strip unneeded visual resources | David Snopek | |
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-23 | Fix plugins over not working | kobewi | |
2023-01-22 | Use selected node type for choosing editor tab | PrecisionRender | |
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2023-01-22 | Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut | Rémi Verschelde | |
Fix 'run specific scene' shortcut on Windows/non-Mac | |||
2023-01-22 | Fix 'run specific scene' shortcut on Windows/non-Mac | Eric M | |
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-20 | [macOS] Move extended title bar input to _gui_input and add mouse filters to ↵ | bruvzg | |
prevent editor buttons from passing double-click to title. | |||
2023-01-19 | Cleanup unused engine code v2 | kobewi | |
2023-01-18 | Increase default size of docks | kobewi | |
2023-01-16 | Update instances of scenes which have been reimported. | SaracenOne | |
2023-01-16 | Merge pull request #70668 from KoBeWi/never_give_up | Rémi Verschelde | |
Retry loading addons after filesystem scan | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-14 | Move remote debug buttons to a single menu. | bruvzg | |
2023-01-14 | Fix editor progress dialog theme update. | bruvzg | |
2023-01-13 | Merge pull request #71209 from bruvzg/ed_progress_reparent | Rémi Verschelde | |
Automatically reparent editor progress dialog to avoid error spam. | |||
2023-01-12 | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez | |
2023-01-12 | Rearrange `editor/naming/*` project settings | Danil Alexeev | |
2023-01-11 | Automatically reparent editor progress dialog to avoid error spam. | bruvzg | |
2023-01-09 | Merge pull request #70863 from bruvzg/win_init_min | Rémi Verschelde | |
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. | |||
2023-01-09 | Removed unused property hints and `Object::get_translatable_strings()` | Juan Linietsky | |
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-08 | Merge pull request #70463 from DarkKilauea/nav-server-const | Rémi Verschelde | |
[4.x] Rework const on NavigationServer methods | |||
2023-01-08 | Merge pull request #71057 from EricEzaM/editor-node-cleanup | Rémi Verschelde | |
Remove unnecessary changing of shortcut name in editor node. | |||
2023-01-08 | Remove unnecessary changing of shortcut name. | Eric M | |
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened. | |||
2023-01-08 | Fix Undo/Redo not working until Scene menu is opened. | Eric M | |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones | |
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server. | |||
2023-01-06 | Merge pull request #68429 from KoBeWi/PropertySettings | Rémi Verschelde | |
Add PropertyInfo overload for GLOBAL_DEF | |||
2023-01-06 | Merge pull request #70500 from hakro/readd-renderer-options | Rémi Verschelde | |
Bring back the renderer options button on the main editor | |||
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-03 | Set main window min. size via Window object instead of DisplayServer to ↵ | bruvzg | |
preserve it during window updates. | |||
2022-12-28 | Retry loading addons after filesystem scan | kobewi | |
2022-12-24 | Bring back the renderer options button on the main editor | Hakim | |
2022-12-22 | Add inspector plugin for key time edit & Change find key argument | Silc Renew | |
2022-12-21 | Do not add child twice and set initial focus | Marius Hanl | |
2022-12-18 | Add a dialog for customizing FBX import | reduz | |
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions. | |||
2022-12-14 | Add scope prefix to undo actions | kobewi | |
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | |
2022-12-11 | Add PropertyInfo overload for GLOBAL_DEF | kobewi | |
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-11-30 | Make remote inspector groups not foldable | kobewi | |
2022-11-29 | Merge pull request #66995 from HolonProduction/main_window_bug | Rémi Verschelde | |
Fix a bug with main window `EditorPlugin`. |