Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-03 | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | |
Revert #41164, add subsystem build option. | |||
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-31 | Merge pull request #38580 from aaronfranke/import-dock | Rémi Verschelde | |
Make the Import dock depend on the FileSystem dock for editor feature profiles | |||
2020-08-27 | Merge pull request #39440 from simpuid/custom-profilers | Rémi Verschelde | |
Debugger Plugins in Godot | |||
2020-08-27 | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D Incorrect Preview Bounds | |||
2020-08-27 | Make the Import dock depend on the FileSystem dock | Aaron Franke | |
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-17 | Revert "[Windows] Attach to parent console instead of creating new one." | bruvzg | |
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-18 | fixed camera2D showing incorrect bounds in editor | Josh Chandler | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-11 | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | |
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #38341 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D incorrect preview bounds | |||
2020-07-07 | Fix crash on editor without a feature profile | coldragon | |
2020-07-06 | Merge pull request #40163 from pycbouh/fix-saving-empty-scene | Rémi Verschelde | |
Improve scene preview generation for empty scenes and disabled features | |||
2020-07-06 | Improve scene preview generation for empty scenes and disabled features | Yuri Sizov | |
2020-07-06 | Expose methods to play scene from plugin code | Yuri Sizov | |
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-02 | Merge pull request #39415 from SkyLucilfer/PotGeneration | Rémi Verschelde | |
Add POT generation feature in Editor | |||
2020-07-02 | Merge pull request #40049 from hinlopen/remove-pane-drag | Rémi Verschelde | |
Remove unused class PaneDrag | |||
2020-07-02 | Merge pull request #32428 from willnationsdev/script-var-order | Rémi Verschelde | |
Add script class categories to EditorInspector. | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove unused class PaneDrag | Stijn Hinlopen | |
2020-07-01 | Add script class categories to EditorInspector. | willnationsdev | |
2020-07-01 | Merge pull request #39076 from rileylyman/editor_tab_names | Rémi Verschelde | |
Implement filename disambiguation for scene tabs and script names | |||
2020-07-01 | Merge pull request #39928 from hinlopen/qo-open-scene | Rémi Verschelde | |
Open scene selected from Quick Open dialog | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-29 | Open scene selected from Quick Open dialog. | Stijn Hinlopen | |
2020-06-27 | Generate inspector preview for Image resources | Tomasz Chabora | |
2020-06-26 | implement generic filename disambiguation | rileylyman | |
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor. | |||
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-25 | Don't use arbitrary theme editor icons for scripts with the same name | Andrii Doroshenko (Xrayez) | |
The existing theme editor icon could be unintentionally set for any global class with matching name (`Group` icon, `Group` class_name etc), which would only show up in the "Create Dialog" context, but not the scene tree dock. This change prevents this behavior, and ensures that the icon can be actually overidden by explicit icon path in `class_name`, if there's any custom icon to begin with. The correct built-in type's icon is fetched for child classes if there are no custom icons detected throughout base classes as well, so it isn't left empty for those cases. | |||
2020-06-24 | Optimize class icon loading | Andrii Doroshenko (Xrayez) | |
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-09 | Tweak the invalid preset error message to mention `export_presets.cfg` | Hugo Locurcio | |
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-04 | Enable text selection in execute output of EditorNode | Marcus Brummer | |