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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-15
fixed double border for debugger tab panel
toger5
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
Fixed typo in editor_node.cpp: 'my' to 'may'
Indah Sylvia
2017-09-14
Warn the user that changes to resources will be lost when editing imported or...
Juan Linietsky
2017-09-14
Fixed Tab Switching of Main Scene State. Closes #11045
Indah Sylvia
2017-09-13
Merge pull request #7908 from SaracenOne/recast
Rémi Verschelde
2017-09-13
made tabs visible in debugger fixes: #11212
toger5
2017-09-12
Fixed file system dialog icons
Daniel J. Ramirez
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-04
Merge pull request #10899 from toger5/theme_fixes_from_light
Rémi Verschelde
2017-09-04
Improve guessing of what editor to switch to, fixes #10405
Juan Linietsky
2017-09-04
Recast integration.
Saracen
2017-09-04
fixed hover line for menu button
toger5
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-09-02
Removed empty segment
Wilson E. Alvarez
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
added icon updating to most ui elements
toger5
2017-08-30
Fix a crash when an early dialog tries to appear
Hein-Pieter van Braam
2017-08-29
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Juan Linietsky
2017-08-29
Improve build callbacks
Ignacio Etcheverry
2017-08-29
Merge pull request #10716 from Noshyaar/pr-update
Rémi Verschelde
2017-08-29
Merge pull request #10704 from Noshyaar/pr-scene
Rémi Verschelde
2017-08-29
Change editor update_mode to boolean
Poommetee Ketson
2017-08-29
EditorNode: fix scene save over others
Poommetee Ketson
2017-08-29
EditorNode: enhance open scene error dialog
Poommetee Ketson
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10625 from Rubonnek/fixed-leaks
Rémi Verschelde
2017-08-26
Save update mode in project metadata.
Andreas Haas
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10433 from djrm/pr_svg_support
Rémi Verschelde
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added pure vector theme, with dark icons variation
Daniel J. Ramirez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Merge pull request #10435 from endragor/export-quit
Rémi Verschelde
2017-08-19
Quit after command-line export
Ruslan Mustakov
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