Age | Commit message (Collapse) | Author |
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There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
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Use also invisible tabs to calculate minimum size of tab container
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hidden tabs for min size computation.
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Buildsystem and workflow improvements to the new Android custom builds
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The fade animation tended to give the editor a "sluggish" feel
when running at lower FPS (which is common in heavy 3D scenes),
so it's probably a good idea to remove it.
This also makes dimming less intense (50% instead of 60%).
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The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736.
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multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
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EditorNode::show_warning displays a console warning during project loading
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during project load
Fixes #31522
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
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Define a minimum window size in the editor and project manager
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Allow plugins to not have an init script
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This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.
This closes #20669.
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
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C#: Add Ide Connection library and server for the editor
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- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148.
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Fixed crash when making subresource unique in inspector dock
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I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
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Let EditorPlugins set editor/distraction-free mode
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Add Shortcut Settings for Quitting Editor
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Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
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This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
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Make the expand icon in the bottom panel always be the same
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Display version information in the editor at all times
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Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
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This closes #27811.
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470.
Partial fix for #18251.
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Changed some code reported by LGTM and Coverity
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Implements #6067 (aaronfranke's idea)
Fixes #26980
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Closes #20662
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Fixes #30368
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Add editor menu to open the project data "user://" location.
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Dim the editor window while it's quitting
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This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.
Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
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CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
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The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
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Add editor screenshot on control - f12.
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