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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2018-04-08
Drag to rearrange Tabs and TabContainer
ianb96
2018-04-08
Merge pull request #17443 from Noshyaar/tilesetcrash
Juan Linietsky
2018-04-04
Explicitly print an error when --export fails.
Pieter-Jan Briers
2018-03-24
Fix bug added in PR#17589. Resources couldn't be saved to files
robfram
2018-03-23
Fix converting to tileset crashes Godot if existing file is not tileset
Poommetee Ketson
2018-03-23
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
Rémi Verschelde
2018-03-23
Overhaul the display scaling editor settings
Hugo Locurcio
2018-03-23
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
Rémi Verschelde
2018-03-23
Merge pull request #17576 from Mr-Slurpy/master
Rémi Verschelde
2018-03-21
Prevented external editor from running multiple times
Ivan Vodopiviz
2018-03-18
Fix saving unmodified scenes and resources
robfram
2018-03-17
Added tool menu functions in EditorPlugin
Mr-Slurpy
2018-03-16
Fix pressing `F3` do both changing to script editor AND find next text
robfram
2018-03-13
Merge pull request #17013 from Noshyaar/theme
Rémi Verschelde
2018-03-13
Merge pull request #17116 from poke1024/fix16734
Rémi Verschelde
2018-03-13
Merge pull request #17435 from poke1024/output-error-icon
Rémi Verschelde
2018-03-11
EditorNode: fix clicking ok keeps trying to save
Poommetee Ketson
2018-03-11
Show error icon at "Output" in case of errors
Bernhard Liebl
2018-02-28
Fix round preview getting square on "run scene" (issue 16734)
poke1024
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-19
Added an auto quit and auto build flag to the command line options.
Nathan Warden
2018-02-14
Merge pull request #15862 from poke1024/esc-close-dock
Rémi Verschelde
2018-02-02
Small changes to the "Recent Scenes" menu.
Michael Alexsander Silva Dias
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-19
Make KEY_ESCAPE close all output/debugger docks on bottom
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Properly save the new save safe setting, avoid crash.
Juan Linietsky
2018-01-12
Attempt renaming multiple times on safe file save, and make the behavior opti...
Juan Linietsky
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-07
Merge pull request #15438 from endragor/export-after-import
Rémi Verschelde
2018-01-06
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
Juan Linietsky
2018-01-05
Avoid crashing when dependencies on inherited/instanced scenes cant be satisf...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Fix crash in OS::execute on FreeBSD
Rémi Verschelde
2018-01-03
Merge pull request #15226 from volzhs/copy-resource
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Copy resource with specific extension
volzhs
2017-12-30
Perform export after import is fully complete
Ruslan Mustakov
2017-12-22
Fixed right dock dragger not disappearing when there is no docks there.
Michael Alexsander Silva Dias
2017-12-20
EditorSettings: Move scene tab options to their dedicated category
Rémi Verschelde
2017-12-19
Good while it lasted, restored full 3D for 2D viewport, as required for Canva...
Juan Linietsky
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Fixed close current scene closing the wrong scene, issue 13844
Paulb23
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
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