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path: root/editor/editor_node.cpp
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2022-09-28Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tabRémi Verschelde
Prevent docks to be reset to first tab when switching dock visibility
2022-09-26Fix project run/stop buttons disappearing in the editorHugo Locurcio
2022-09-25Rename editor run/pause/stop shortcuts and tooltips for consistencyHugo Locurcio
The new naming better suits non-game applications and is more explicit.
2022-09-22[macOS extend-to-title] Add scene/project name to the editor title, fix ↵bruvzg
incorrect window button position/order when system primary language is RTL.
2022-09-21Merge pull request #65934 from YuriSizov/editor-theme-big-thumbRémi Verschelde
Improve icon generation in the editor theme
2022-09-20Fix error string referring to invalid metadata name in Movie Maker dialogHugo Locurcio
2022-09-20[macOS] Add an option to align window buttons in "extend to title" mode.bruvzg
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-18Merge pull request #44143 from KoBeWi/callable_multiplayerRémi Verschelde
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-18Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-nameRémi Verschelde
Fix inconsistent scene file name casing
2022-09-18Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ryburnj
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-17Remove unused _clear_undo_history methodkobewi
2022-09-16Improve icon generation in the editor themeYuri Sizov
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-09Merge pull request #64938 from YuriSizov/editor-scaled-iconsRémi Verschelde
2022-09-09Merge pull request #65520 from V-Sekai/remote_objects_no_read_onlyRémi Verschelde
2022-09-08Remove read-only status from EditorDebuggerRemoteObjectSaracenOne
2022-09-08Merge pull request #65504 from KoBeWi/close_before_savingRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08Merge pull request #60108 from KoBeWi/arise_to_topRémi Verschelde
Rename raise() to move_to_front()
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
Fix issue causing the project manager to crash because of missing path argument
2022-09-08Ask before closing with unsaved resourceskobewi
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07Allow images to be imported "for editor use" and respect editor settingsYuri Sizov
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Merge pull request #58617 from KoBeWi/custom_somethingRémi Verschelde
Improve handling of custom types
2022-09-07In inspector, show 'edit' button instead of 'inspect' when resource is part ↵SaracenOne
of an editable scene.
2022-09-07Merge pull request #65447 from Faless/net/4.x_ssl_to_tlsRémi Verschelde
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07[Net] Rename StreamPeerSSL to StreamPeerTLS.Fabio Alessandrelli
SSL has been deprectated almost 10 years ago.
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-09-06Rename raise() to move_to_front()kobewi
2022-09-05Improve handling of custom typeskobewi
2022-09-05Various editor UI fixes (bottom panel corner radius and scene tab bar)FireForge
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Fix #65122: disambiguate_filenames freezeRedMser
2022-08-31Merge pull request #62157 from ChronicallySerious/front-port-vcs-pluginRémi Verschelde
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-30Merge pull request #65089 from YuriSizov/editor-launch-bar-with-styleRémi Verschelde
Improve style and add contextual highlight to the editor launch pad