Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-11 | Merge pull request #59440 from bruvzg/fd_ref_counted | Rémi Verschelde | |
2022-04-11 | Merge pull request #60111 from KoBeWi/the_files_have_landed | Rémi Verschelde | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Localize unnamed project name in editor window title | Haoyu Qiu | |
2022-04-11 | Improvements to files_dropped signal | kobewi | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-01 | Add Blender install autodetection and configuration. | reduz | |
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com> | |||
2022-03-30 | Merge pull request #58395 from Geometror/editor-node-data-cleanup | Rémi Verschelde | |
2022-03-30 | Cleanup EditorNode and EditorData | Hendrik Brucker | |
Co-authored-by: Eric M <itsjusteza@gmail.com> | |||
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-29 | Merge pull request #59496 from KoBeWi/inspector_teleport | Rémi Verschelde | |
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-28 | Add property name style toggle to Inspector | Haoyu Qiu | |
2022-03-28 | Update SceneTree debug colors when settings changed | Haoyu Qiu | |
2022-03-27 | Made reload current project ask for confirmation with unsaved changes | Vitika9 | |
2022-03-25 | Switch scene when editing foreign resource | kobewi | |
2022-03-21 | [Editor] Fix reloading editor theme on font / font size setting change. | bruvzg | |
2022-03-17 | Make `TabBar/Container` default their alignments to the left instead of center | Michael Alexsander | |
2022-03-17 | Merge pull request #58967 from fire-forge/gradient2d_editor | Rémi Verschelde | |
2022-03-17 | Add GradientTexture2D editor plugin | FireForge | |
2022-03-16 | Implement GDExtension export plugin. | bruvzg | |
2022-03-13 | Cleanup embed subwindows getters | kobewi | |
2022-03-13 | Improve scene tab close button options | kobewi | |
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-12 | Allow negative indexes in ItemList and PopupMenu | kobewi | |
2022-03-10 | Merge pull request #58706 from timothyqiu/property-i18n | Rémi Verschelde | |
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-09 | Merge pull request #58865 from timothyqiu/more-i18n | Rémi Verschelde | |
Add missing i18n to various strings | |||
2022-03-09 | Replace `TabBar`'s `min_width` with `max_tab_width` and expose it | Michael Alexsander | |
2022-03-07 | Add missing i18n to various strings | Haoyu Qiu | |
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-03-06 | Remove set_as_minsize() | kobewi | |
2022-03-05 | Merge pull request #53839 from EricEzaM/editor-settings-changed-settings | Rémi Verschelde | |
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification. | |||
2022-03-05 | Made use of EditorSettings 'settings changed' to optimise settings changed ↵ | Eric M | |
notifications. | |||
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | i18n: Make property paths and categories translatable | Haoyu Qiu | |
2022-02-17 | Use versioned URL for "Online Documentation" buttons in the editor | Hugo Locurcio | |
This also avoids a redirect, making the page appear to load faster. | |||
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-14 | Remove the EditorNode parameter from EditorPlugins create methods | trollodel | |
Remove EditorNode usage from the Navigation editor plugin. | |||
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-02-09 | Core: Move generated `VERSION_HASH` to a `.cpp` file | Rémi Verschelde | |
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes. | |||
2022-02-09 | Add AudioStreamRandomizer, replacing AudioStreamRandomPitch | Ellen Poe | |
Add additional randomization options. | |||
2022-02-08 | Merge pull request #57627 from JFonS/occluder_improvements | Rémi Verschelde | |
2022-02-08 | Merge pull request #57796 from akien-mga/revert-sname-theme-setters | Rémi Verschelde | |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde | |
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. | |||
2022-02-08 | Refactor some object type checking code with `cast_to` | Rémi Verschelde | |
Less stringly typed logic, and less String allocations and comparisons. |