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path: root/editor/editor_node.cpp
AgeCommit message (Expand)Author
2020-06-09Tweak the invalid preset error message to mention `export_presets.cfg`Hugo Locurcio
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
2020-06-04Enable text selection in execute output of EditorNodeMarcus Brummer
2020-06-03Add a getter and property for the editor distraction-free modeHugo Locurcio
2020-05-16Merge pull request #38451 from eduardonunesp/feature/command-comma-preferencesRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Merge pull request #38637 from Calinou/editor-rename-revert-scene-bindRémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-05-12Rename the editor action "Revert Scene" to "Reload Saved Scene"Hugo Locurcio
2020-05-11Using command + comma on macOS as default shortcut for editor settingsEduardo Nunes Pereira
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-28Merge pull request #36427 from nekomatata/scene-thumbnail-flippedRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-18Change non-existent World to World3Dqarmin
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Merge pull request #37570 from reduz/implement-sssRémi Verschelde
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-04Take borders into account with floating dock initial position/sizeMichael Alexsander
2020-04-03Merge pull request #37363 from YeldhamDev/floating_dock_enhancementsRémi Verschelde
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Merge pull request #35720 from Calinou/remove-request-docs-buttonRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Remove Request Docs button in the script editor due to various issuesHugo Locurcio
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27General enhancements to floating docksMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde