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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2021-05-14
Merge pull request #48667 from pycbouh/editor-respect-custom-themes
Rémi Verschelde
2021-05-12
Keep custom editor theme when changing editor settings
Yuri Sizov
2021-05-09
Handle portrait mode monitors in the automatic editor scale detection
Hugo Locurcio
2021-05-09
Remove plugin from enabled if there's an error
Daniel Lungaro
2021-05-09
Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts
Rémi Verschelde
2021-05-09
Save the current script when pressing Ctrl + S if no scene is open
Hugo Locurcio
2021-05-09
Add shortcuts for New Scene and New Inherited Scene actions
Hugo Locurcio
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Merge pull request #48466 from EricEzaM/output-log-save-state
Rémi Verschelde
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-06
Made Editor Log buttons save their state, per project.
Eric M
2021-05-04
Fix 3D scene preview generation.
CaptainProton42
2021-05-04
Merge pull request #47855 from aaronfranke/doubleclick
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-28
Make it possible to copy the Godot version identifier by clicking it
Hugo Locurcio
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-23
Implement occlusion culling
jfons
2021-04-11
Add a "save on focus loss" editor setting (disabled by default)
Hugo Locurcio
2021-04-08
Improve the editor window title for better usability
Hugo Locurcio
2021-04-07
Allow using the mouse wheel to navigate scene tabs
Hugo Locurcio
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-06
Improve error messages for missing export presets when using `--export`
Hugo Locurcio
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-26
Save project after opening
kobewi
2021-03-25
Hide renderer selection dropdown in the editor as it's not implemented
Hugo Locurcio
2021-03-23
Remove now unnecessary ResourceImporterCSV importer
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-15
Merge pull request #44333 from lupoDharkael/preferred-extension
Rémi Verschelde
2021-03-13
Save resource: implement extension priority
lupoDharkael
2021-03-13
Fix crash on closing empty modified scene
jmb462
2021-02-26
Don't check modified time if file doesn't exist
kobewi
2021-02-21
Fix "editor/editor_help" shortcut (again)
Danil Alexeev
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Merge pull request #45943 from KoBeWi/YEEEET
Rémi Verschelde
2021-02-14
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Rémi Verschelde
2021-02-13
Fix editor always redrawing
reduz
2021-02-13
Remove Merge From Scene
kobewi
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-12
Adjust auto scale on high res displays
Ansraer
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
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