Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-19 | Added an auto quit and auto build flag to the command line options. | Nathan Warden | |
2018-02-14 | Merge pull request #15862 from poke1024/esc-close-dock | Rémi Verschelde | |
Make KEY_ESCAPE close all output/debugger docks on bottom | |||
2018-02-02 | Small changes to the "Recent Scenes" menu. | Michael Alexsander Silva Dias | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-19 | Make KEY_ESCAPE close all output/debugger docks on bottom | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-12 | Properly save the new save safe setting, avoid crash. | Juan Linietsky | |
2018-01-12 | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | |
optional. Fixes #14339. | |||
2018-01-08 | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | |
2018-01-07 | Merge pull request #15438 from endragor/export-after-import | Rémi Verschelde | |
Perform export after import is fully complete | |||
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Avoid crashing when dependencies on inherited/instanced scenes cant be ↵ | Juan Linietsky | |
satisfied, fixes #15298 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | |
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||
2018-01-03 | Merge pull request #15226 from volzhs/copy-resource | Rémi Verschelde | |
Copy resource with specific extension | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Copy resource with specific extension | volzhs | |
Fix #15169 | |||
2017-12-30 | Perform export after import is fully complete | Ruslan Mustakov | |
Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones. | |||
2017-12-22 | Fixed right dock dragger not disappearing when there is no docks there. | Michael Alexsander Silva Dias | |
2017-12-20 | EditorSettings: Move scene tab options to their dedicated category | Rémi Verschelde | |
Fixes #14870. | |||
2017-12-19 | Good while it lasted, restored full 3D for 2D viewport, as required for ↵ | Juan Linietsky | |
Canvas BG mode. Fixes #14540 | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-10 | Fixed close current scene closing the wrong scene, issue 13844 | Paulb23 | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-07 | Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon | George Marques | |
Add method on EditorPlugin to set main screen plugins icons | |||
2017-12-06 | Reduce some graphics memory usage by disabling unnecesary modes, closes #12831 | Juan Linietsky | |
2017-12-06 | Add method to set main screen plugin icon | Waldson Patrício | |
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-12-05 | Make sure the scene warning of changes may be lost is only for scenes, fixes ↵ | Juan Linietsky | |
#13970 | |||
2017-12-05 | Merge pull request #13977 from waldson/fix-stop-scene-always-active | Andreas Haas | |
Fix stop button always enabled | |||
2017-12-04 | Fix stop button always enabled (issue #13933) | Waldson Patrício | |
2017-11-28 | Small fixes to #13233 | Dmitry Koteroff | |
2017-11-26 | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2 | Rémi Verschelde | |
Inspector: Implemented a collapse/expand all (v2) | |||
2017-11-26 | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385 | Rémi Verschelde | |
Restore scenes on startup, issue 2385 | |||
2017-11-26 | Merge pull request #13298 from YeldhamDev/translation_layout | Rémi Verschelde | |
Fix not being able to select an editor layout created in another language | |||
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-24 | Restore scenes on startup, issue 2385 | Paulb23 | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-21 | Fix loop of scene tabs updates | Rémi Verschelde | |
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #13097 from ianb96/scene_tab_crash_fix | Poommetee Ketson | |
Fixes a crash on linux regarding scene tabs | |||
2017-11-20 | fix linux crash in _update_scene_tabs | Ian | |