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path: root/editor/editor_node.cpp
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2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden
2018-02-14Merge pull request #15862 from poke1024/esc-close-dockRémi Verschelde
Make KEY_ESCAPE close all output/debugger docks on bottom
2018-02-02Small changes to the "Recent Scenes" menu.Michael Alexsander Silva Dias
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-19Make KEY_ESCAPE close all output/debugger docks on bottomBernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-12Properly save the new save safe setting, avoid crash.Juan Linietsky
2018-01-12Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky
optional. Fixes #14339.
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-07Merge pull request #15438 from endragor/export-after-importRémi Verschelde
Perform export after import is fully complete
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Avoid crashing when dependencies on inherited/instanced scenes cant be ↵Juan Linietsky
satisfied, fixes #15298
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-03Merge pull request #15226 from volzhs/copy-resourceRémi Verschelde
Copy resource with specific extension
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Copy resource with specific extensionvolzhs
Fix #15169
2017-12-30Perform export after import is fully completeRuslan Mustakov
Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones.
2017-12-22Fixed right dock dragger not disappearing when there is no docks there.Michael Alexsander Silva Dias
2017-12-20EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde
Fixes #14870.
2017-12-19Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky
Canvas BG mode. Fixes #14540
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Fixed close current scene closing the wrong scene, issue 13844Paulb23
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07Merge pull request #14348 from waldson/feature-set-main-screen-plugin-iconGeorge Marques
Add method on EditorPlugin to set main screen plugins icons
2017-12-06Reduce some graphics memory usage by disabling unnecesary modes, closes #12831Juan Linietsky
2017-12-06Add method to set main screen plugin iconWaldson Patrício
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-12-05Make sure the scene warning of changes may be lost is only for scenes, fixes ↵Juan Linietsky
#13970
2017-12-05Merge pull request #13977 from waldson/fix-stop-scene-always-activeAndreas Haas
Fix stop button always enabled
2017-12-04Fix stop button always enabled (issue #13933)Waldson Patrício
2017-11-28Small fixes to #13233Dmitry Koteroff
2017-11-26Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde
Inspector: Implemented a collapse/expand all (v2)
2017-11-26Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde
Restore scenes on startup, issue 2385
2017-11-26Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde
Fix not being able to select an editor layout created in another language
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias
2017-11-24Restore scenes on startup, issue 2385Paulb23
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
2017-11-21Fix loop of scene tabs updatesRémi Verschelde
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson
Fixes a crash on linux regarding scene tabs
2017-11-20fix linux crash in _update_scene_tabsIan