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path: root/editor/editor_node.cpp
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2017-09-17Fixed metrics.Daniel J. Ramirez
2017-09-17Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fixRémi Verschelde
made tabs visible in debugger fixes: #11212
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17Merge pull request #11075 from ISylvox/fix-main-scene-stateRémi Verschelde
Fixes Tab Switching of Main Scene State. Closes #11045
2017-09-17Merge pull request #10900 from toger5/theme_tab_borderRémi Verschelde
Added border for tabs + container.
2017-09-15Added border for tabs + container.toger5
- moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles.
2017-09-14Re-Added export plugins with a more interesting API, as well as the ability ↵Juan Linietsky
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build.
2017-09-15fixed double border for debugger tab paneltoger5
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-14Fixed typo in editor_node.cpp: 'my' to 'may'Indah Sylvia
2017-09-14Warn the user that changes to resources will be lost when editing imported ↵Juan Linietsky
or instanced resources from scenes.
2017-09-14Fixed Tab Switching of Main Scene State. Closes #11045Indah Sylvia
2017-09-13Merge pull request #7908 from SaracenOne/recastRémi Verschelde
In-editor navmesh generation.
2017-09-13made tabs visible in debugger fixes: #11212toger5
- the stylebox is changed so the top part is transparent when the debugger is selected
2017-09-12Fixed file system dialog iconsDaniel J. Ramirez
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-04Merge pull request #10899 from toger5/theme_fixes_from_lightRémi Verschelde
Theme fixes from light
2017-09-04Improve guessing of what editor to switch to, fixes #10405Juan Linietsky
2017-09-04Recast integration.Saracen
2017-09-04fixed hover line for menu buttontoger5
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry
2017-09-02Removed empty segmentWilson E. Alvarez
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-30added icon updating to most ui elementstoger5
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
Improve build callbacks
2017-08-29Improve build callbacksIgnacio Etcheverry
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde
Change editor update_mode to boolean (update_always)
2017-08-29Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde
EditorNode: enhance open scene error dialog
2017-08-29Change editor update_mode to booleanPoommetee Ketson
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.
2017-08-29EditorNode: fix scene save over othersPoommetee Ketson
2017-08-29EditorNode: enhance open scene error dialogPoommetee Ketson
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde
Fixed several memory leaks
2017-08-26Save update mode in project metadata.Andreas Haas
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26-Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
SVG support
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added pure vector theme, with dark icons variationDaniel J. Ramirez