Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-17 | Fixed metrics. | Daniel J. Ramirez | |
2017-09-17 | Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fix | Rémi Verschelde | |
made tabs visible in debugger fixes: #11212 | |||
2017-09-17 | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | |
Renamed function arguments to keep them consistent between declaration and implementation | |||
2017-09-17 | Merge pull request #11075 from ISylvox/fix-main-scene-state | Rémi Verschelde | |
Fixes Tab Switching of Main Scene State. Closes #11045 | |||
2017-09-17 | Merge pull request #10900 from toger5/theme_tab_border | Rémi Verschelde | |
Added border for tabs + container. | |||
2017-09-15 | Added border for tabs + container. | toger5 | |
- moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles. | |||
2017-09-14 | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | |
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||
2017-09-15 | fixed double border for debugger tab panel | toger5 | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-14 | Fixed typo in editor_node.cpp: 'my' to 'may' | Indah Sylvia | |
2017-09-14 | Warn the user that changes to resources will be lost when editing imported ↵ | Juan Linietsky | |
or instanced resources from scenes. | |||
2017-09-14 | Fixed Tab Switching of Main Scene State. Closes #11045 | Indah Sylvia | |
2017-09-13 | Merge pull request #7908 from SaracenOne/recast | Rémi Verschelde | |
In-editor navmesh generation. | |||
2017-09-13 | made tabs visible in debugger fixes: #11212 | toger5 | |
- the stylebox is changed so the top part is transparent when the debugger is selected | |||
2017-09-12 | Fixed file system dialog icons | Daniel J. Ramirez | |
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-04 | Merge pull request #10899 from toger5/theme_fixes_from_light | Rémi Verschelde | |
Theme fixes from light | |||
2017-09-04 | Improve guessing of what editor to switch to, fixes #10405 | Juan Linietsky | |
2017-09-04 | Recast integration. | Saracen | |
2017-09-04 | fixed hover line for menu button | toger5 | |
2017-09-03 | Fixes language overridden external editors | Ignacio Etcheverry | |
2017-09-02 | Removed empty segment | Wilson E. Alvarez | |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | |
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||
2017-08-29 | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | |
Improve build callbacks | |||
2017-08-29 | Improve build callbacks | Ignacio Etcheverry | |
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||
2017-08-29 | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | |
Change editor update_mode to boolean (update_always) | |||
2017-08-29 | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | |
EditorNode: enhance open scene error dialog | |||
2017-08-29 | Change editor update_mode to boolean | Poommetee Ketson | |
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | |||
2017-08-29 | EditorNode: fix scene save over others | Poommetee Ketson | |
2017-08-29 | EditorNode: enhance open scene error dialog | Poommetee Ketson | |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | |
Fixed several memory leaks | |||
2017-08-26 | Save update mode in project metadata. | Andreas Haas | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | |
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-25 | Fixed several memory leaks | Wilson E. Alvarez | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | |
SVG support | |||
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||
2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | |