Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Close built-in shaders when closing scene | kobewi | |
(cherry picked from commit aaf02ec04a8ef053a359bc2f4cc3f1747448a4a3) | |||
2023-04-26 | Fix inconsistent file dialog settings usage | Haoyu Qiu | |
* Project Manager ignores display mode settings. * EditorFileDialog's default display mode and show hidden files settings are not updated when corresponding editor settings change. (cherry picked from commit 2ccc9e14563977ae9707d6511727f5d6a20b0f9b) | |||
2023-04-24 | Adjust size of some dialogs | kobewi | |
(cherry picked from commit 71011e085554c9113e5824f82fd0e505c339b3a8) | |||
2023-03-27 | Make Add Scene button the same height as scene tabs | Haoyu Qiu | |
(cherry picked from commit 8ab11127bcece042800ae5afada3d8a81d10e5be) | |||
2023-03-27 | Remove disabled plugins from active plugins | kobewi | |
(cherry picked from commit 0b8b37c35df7d0341c47d99298b4aa7f18ee60eb) | |||
2023-03-16 | Fix MultiNodeEdit not cleared after deleting nodes | kobewi | |
(cherry picked from commit fbffd686e23dfd2e5599d0b2ca35d71805d8d7a9) | |||
2023-03-14 | Fix errors when closing floating docks | Hayden Leete | |
dock->get_index() on line 4463 was not behaving as expected due to dock having an internal sibling, so now we just get the index excluding internal nodes. line 4742 would throw an error if you made multiple docks floating then redocked the end docks first, but no longer (cherry picked from commit 21578e0bb4f3dd99bb288a1d631b064fa76b884f) | |||
2023-03-14 | Fix coloring of the renderer options button | Haoyu Qiu | |
(cherry picked from commit ac7a4f6e879715f1fece59facffbed3f78ab9b94) | |||
2023-03-13 | Fix dock name lost translation after layout change | Haoyu Qiu | |
* After you click in the dock select panel * After you load an editor layout (cherry picked from commit 43bf0ca8d28de43ab0eeb7063bbaee01dd091d0e) | |||
2023-03-13 | Automatically reparent editor message dialogs to avoid error spam. | bruvzg | |
(cherry picked from commit 921f3b7589084e07a4b6eefd89ec7fe81857a8b7) | |||
2023-03-13 | Document `editor/naming/scene_name_casing` setting | Ninni Pipping | |
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work. (cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d) | |||
2023-03-13 | Prevent cache corruption when saving resources in the editor | Yuri Sizov | |
(cherry picked from commit 496bd94c21dbda01fc7d9d0a108eecef21924024) | |||
2023-02-23 | Merge pull request #73775 from ↵ | Rémi Verschelde | |
SaracenOne/fix_node_ownership_on_scene_update_addition Fix ownership bug on ancestor nodes when scene is reimported | |||
2023-02-22 | Load script for addons without cache | George Marques | |
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one. | |||
2023-02-22 | Fix ownership bug on ancestor nodes when scene is reimported. | SaracenOne | |
2023-02-21 | Add Output font size in Theme regeneration conditions | Davi | |
2023-02-20 | [macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵ | bruvzg | |
conflicts with special character input. | |||
2023-02-17 | Fix TileMap dragging selection | Gilles Roudière | |
2023-02-11 | Make use of a theme cache in EditorHelp and ensure it's updated | Yuri Sizov | |
- Migrates the existing cache to the standard theme cache struct - Moves some parts of the codebase to use cache instead of ad-hoc fetching - Adds hooks to editor settings previously missing from theme regeneration | |||
2023-02-11 | Check for CanvasItem instead of Control and Node2D | Aaron Franke | |
2023-02-06 | Merge pull request #72552 from m4gr3d/cleanup_custom_build_main | Rémi Verschelde | |
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process | |||
2023-02-07 | Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer | Silc Renew | |
2023-02-06 | More fixes to over plugin handling | kobewi | |
2023-02-02 | Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵ | Fredia Huya-Kouadio | |
underlying build process. | |||
2023-02-01 | Merge pull request #71936 from akien-mga/remove-some-unused-signals | Rémi Verschelde | |
Remove some unused signals | |||
2023-02-01 | Prevent wrong unedit when clicking editor viewport | kobewi | |
2023-01-31 | Remove some unused signals | Rémi Verschelde | |
Part of #37604. | |||
2023-01-31 | Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin | Rémi Verschelde | |
Fix broken bottom panel switching | |||
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various typos with codespell | Rémi Verschelde | |
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com> | |||
2023-01-28 | Fix editors potentially being used twice | kobewi | |
2023-01-26 | Merge pull request #71725 from bruvzg/mac_mpass_title | Rémi Verschelde | |
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. | |||
2023-01-25 | Fix path for unsaved inherited scenes. | SaracenOne | |
2023-01-24 | Merge pull request #65137 from dalexeev/editor-naming | Yuri Sizov | |
Rearrange `editor/naming/*` project settings | |||
2023-01-24 | Merge pull request #65302 from KoBeWi/middle_click_of_exasperation | Rémi Verschelde | |
Remove middle click shortcut to open scene tab | |||
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Add "dedicated server" export mode which can strip unneeded visual resources | David Snopek | |
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-23 | Fix plugins over not working | kobewi | |
2023-01-22 | Use selected node type for choosing editor tab | PrecisionRender | |
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2023-01-22 | Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut | Rémi Verschelde | |
Fix 'run specific scene' shortcut on Windows/non-Mac | |||
2023-01-22 | Fix 'run specific scene' shortcut on Windows/non-Mac | Eric M | |
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-20 | [macOS] Move extended title bar input to _gui_input and add mouse filters to ↵ | bruvzg | |
prevent editor buttons from passing double-click to title. | |||
2023-01-19 | Cleanup unused engine code v2 | kobewi | |
2023-01-18 | Increase default size of docks | kobewi | |
2023-01-16 | Update instances of scenes which have been reimported. | SaracenOne | |