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path: root/editor/editor_node.cpp
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2023-03-13Fix dock name lost translation after layout changeHaoyu Qiu
* After you click in the dock select panel * After you load an editor layout (cherry picked from commit 43bf0ca8d28de43ab0eeb7063bbaee01dd091d0e)
2023-03-13Automatically reparent editor message dialogs to avoid error spam.bruvzg
(cherry picked from commit 921f3b7589084e07a4b6eefd89ec7fe81857a8b7)
2023-03-13Document `editor/naming/scene_name_casing` settingNinni Pipping
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work. (cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d)
2023-03-13Prevent cache corruption when saving resources in the editorYuri Sizov
(cherry picked from commit 496bd94c21dbda01fc7d9d0a108eecef21924024)
2023-02-23Merge pull request #73775 from ↵Rémi Verschelde
SaracenOne/fix_node_ownership_on_scene_update_addition Fix ownership bug on ancestor nodes when scene is reimported
2023-02-22Load script for addons without cacheGeorge Marques
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one.
2023-02-22Fix ownership bug on ancestor nodes when scene is reimported.SaracenOne
2023-02-21Add Output font size in Theme regeneration conditionsDavi
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-17Fix TileMap dragging selectionGilles Roudière
2023-02-11Make use of a theme cache in EditorHelp and ensure it's updatedYuri Sizov
- Migrates the existing cache to the standard theme cache struct - Moves some parts of the codebase to use cache instead of ad-hoc fetching - Adds hooks to editor settings previously missing from theme regeneration
2023-02-11Check for CanvasItem instead of Control and Node2DAaron Franke
2023-02-06Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-07Fix AnimationTrackEditor doesn't open when selecting AnimationPlayerSilc Renew
2023-02-06More fixes to over plugin handlingkobewi
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio
underlying build process.
2023-02-01Merge pull request #71936 from akien-mga/remove-some-unused-signalsRémi Verschelde
Remove some unused signals
2023-02-01Prevent wrong unedit when clicking editor viewportkobewi
2023-01-31Remove some unused signalsRémi Verschelde
Part of #37604.
2023-01-31Merge pull request #72420 from TokageItLab/fix-animation-editor-pluginRémi Verschelde
Fix broken bottom panel switching
2023-01-31Fix broken bottom panel switchingSilc Renew
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-28Fix editors potentially being used twicekobewi
2023-01-26Merge pull request #71725 from bruvzg/mac_mpass_titleRémi Verschelde
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-25Fix path for unsaved inherited scenes.SaracenOne
2023-01-24Merge pull request #65137 from dalexeev/editor-namingYuri Sizov
Rearrange `editor/naming/*` project settings
2023-01-24Merge pull request #65302 from KoBeWi/middle_click_of_exasperationRémi Verschelde
Remove middle click shortcut to open scene tab
2023-01-23Merge pull request #70377 from dsnopek/server-export-mk2Rémi Verschelde
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek
2023-01-23Merge pull request #57606 from SaracenOne/update_on_reimportRémi Verschelde
Update instances of scenes which have been reimported.
2023-01-23Fix plugins over not workingkobewi
2023-01-22Use selected node type for choosing editor tabPrecisionRender
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcutRémi Verschelde
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22Fix 'run specific scene' shortcut on Windows/non-MacEric M
2023-01-22Merge pull request #71770 from KoBeWi/better_editing_or_somethingRémi Verschelde
Rework EditorPlugin editing logic
2023-01-22Rework EditorPlugin editing logickobewi
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-20[macOS] Move extended title bar input to _gui_input and add mouse filters to ↵bruvzg
prevent editor buttons from passing double-click to title.
2023-01-19Cleanup unused engine code v2kobewi
2023-01-18Increase default size of dockskobewi
2023-01-16Update instances of scenes which have been reimported.SaracenOne
2023-01-16Merge pull request #70668 from KoBeWi/never_give_upRémi Verschelde
Retry loading addons after filesystem scan
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-14Move remote debug buttons to a single menu.bruvzg
2023-01-14Fix editor progress dialog theme update.bruvzg
2023-01-13Merge pull request #71209 from bruvzg/ed_progress_reparentRémi Verschelde
Automatically reparent editor progress dialog to avoid error spam.
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Rearrange `editor/naming/*` project settingsDanil Alexeev
2023-01-11Automatically reparent editor progress dialog to avoid error spam.bruvzg