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path: root/editor/editor_node.cpp
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2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-17Fix TileMap dragging selectionGilles Roudière
2023-02-11Make use of a theme cache in EditorHelp and ensure it's updatedYuri Sizov
- Migrates the existing cache to the standard theme cache struct - Moves some parts of the codebase to use cache instead of ad-hoc fetching - Adds hooks to editor settings previously missing from theme regeneration
2023-02-11Check for CanvasItem instead of Control and Node2DAaron Franke
2023-02-06Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-07Fix AnimationTrackEditor doesn't open when selecting AnimationPlayerSilc Renew
2023-02-06More fixes to over plugin handlingkobewi
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio
underlying build process.
2023-02-01Merge pull request #71936 from akien-mga/remove-some-unused-signalsRémi Verschelde
Remove some unused signals
2023-02-01Prevent wrong unedit when clicking editor viewportkobewi
2023-01-31Remove some unused signalsRémi Verschelde
Part of #37604.
2023-01-31Merge pull request #72420 from TokageItLab/fix-animation-editor-pluginRémi Verschelde
Fix broken bottom panel switching
2023-01-31Fix broken bottom panel switchingSilc Renew
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-28Fix editors potentially being used twicekobewi
2023-01-26Merge pull request #71725 from bruvzg/mac_mpass_titleRémi Verschelde
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-25Fix path for unsaved inherited scenes.SaracenOne
2023-01-24Merge pull request #65137 from dalexeev/editor-namingYuri Sizov
Rearrange `editor/naming/*` project settings
2023-01-24Merge pull request #65302 from KoBeWi/middle_click_of_exasperationRémi Verschelde
Remove middle click shortcut to open scene tab
2023-01-23Merge pull request #70377 from dsnopek/server-export-mk2Rémi Verschelde
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek
2023-01-23Merge pull request #57606 from SaracenOne/update_on_reimportRémi Verschelde
Update instances of scenes which have been reimported.
2023-01-23Fix plugins over not workingkobewi
2023-01-22Use selected node type for choosing editor tabPrecisionRender
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcutRémi Verschelde
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22Fix 'run specific scene' shortcut on Windows/non-MacEric M
2023-01-22Merge pull request #71770 from KoBeWi/better_editing_or_somethingRémi Verschelde
Rework EditorPlugin editing logic
2023-01-22Rework EditorPlugin editing logickobewi
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-20[macOS] Move extended title bar input to _gui_input and add mouse filters to ↵bruvzg
prevent editor buttons from passing double-click to title.
2023-01-19Cleanup unused engine code v2kobewi
2023-01-18Increase default size of dockskobewi
2023-01-16Update instances of scenes which have been reimported.SaracenOne
2023-01-16Merge pull request #70668 from KoBeWi/never_give_upRémi Verschelde
Retry loading addons after filesystem scan
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-14Move remote debug buttons to a single menu.bruvzg
2023-01-14Fix editor progress dialog theme update.bruvzg
2023-01-13Merge pull request #71209 from bruvzg/ed_progress_reparentRémi Verschelde
Automatically reparent editor progress dialog to avoid error spam.
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Rearrange `editor/naming/*` project settingsDanil Alexeev
2023-01-11Automatically reparent editor progress dialog to avoid error spam.bruvzg
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
[4.x] Rework const on NavigationServer methods
2023-01-08Merge pull request #71057 from EricEzaM/editor-node-cleanupRémi Verschelde
Remove unnecessary changing of shortcut name in editor node.
2023-01-08Remove unnecessary changing of shortcut name.Eric M
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08Fix Undo/Redo not working until Scene menu is opened.Eric M
2023-01-07Rework const on NavigationServer methodsJosh Jones
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
Add PropertyInfo overload for GLOBAL_DEF