Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-11 | Merge pull request #67244 from RandomShaper/split_render_further_2 | Rémi Verschelde | |
Polish rendering driver refactor further (take 2) | |||
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | |
Add editor setting for AcceptDialog OK/Cancel buttons positioning | |||
2022-10-10 | [macOS] Fix window button position and title bar size when editor scale do ↵ | bruvzg | |
not match OS UI scale. | |||
2022-10-07 | Fix a bug with moving dock left and right. | HolonProduction | |
Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-05 | Add editor setting for AcceptDialog OK/Cancel buttons positioning | Rémi Verschelde | |
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379. | |||
2022-10-05 | Merge pull request #65857 from MinusKube/inherited-open-crash | Rémi Verschelde | |
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-09-28 | Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab | Rémi Verschelde | |
Prevent docks to be reset to first tab when switching dock visibility | |||
2022-09-26 | Fix project run/stop buttons disappearing in the editor | Hugo Locurcio | |
2022-09-25 | Rename editor run/pause/stop shortcuts and tooltips for consistency | Hugo Locurcio | |
The new naming better suits non-game applications and is more explicit. | |||
2022-09-22 | [macOS extend-to-title] Add scene/project name to the editor title, fix ↵ | bruvzg | |
incorrect window button position/order when system primary language is RTL. | |||
2022-09-21 | Merge pull request #65934 from YuriSizov/editor-theme-big-thumb | Rémi Verschelde | |
Improve icon generation in the editor theme | |||
2022-09-20 | Fix error string referring to invalid metadata name in Movie Maker dialog | Hugo Locurcio | |
2022-09-20 | [macOS] Add an option to align window buttons in "extend to title" mode. | bruvzg | |
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | |
Split rendering driver project setting into renderer_name and rendering_driver | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-18 | Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name | Rémi Verschelde | |
Fix inconsistent scene file name casing | |||
2022-09-18 | Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ | ryburnj | |
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. | |||
2022-09-17 | Remove unused _clear_undo_history method | kobewi | |
2022-09-16 | Improve icon generation in the editor theme | Yuri Sizov | |
2022-09-16 | Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | MinusKube | |
2022-09-14 | Merge pull request #65494 from V-Sekai/fix_inspect_command_context | Rémi Verschelde | |
2022-09-13 | Disable menus and functionality that are not relevant on the Android Editor port | Fredia Huya-Kouadio | |
2022-09-10 | Merge pull request #64465 from TokageItLab/bind-after-gui-input | Rémi Verschelde | |
Bind `AfterGUIInput` to GDScript and update document | |||
2022-09-09 | Merge pull request #64938 from YuriSizov/editor-scaled-icons | Rémi Verschelde | |
2022-09-09 | Merge pull request #65520 from V-Sekai/remote_objects_no_read_only | Rémi Verschelde | |
2022-09-08 | Remove read-only status from EditorDebuggerRemoteObject | SaracenOne | |
2022-09-08 | Merge pull request #65504 from KoBeWi/close_before_saving | Rémi Verschelde | |
2022-09-08 | bind AfterGUIInput | Silc Renew | |
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-08 | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | |
Fix issue causing the project manager to crash because of missing path argument | |||
2022-09-08 | Ask before closing with unsaved resources | kobewi | |
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2022-09-07 | Allow images to be imported "for editor use" and respect editor settings | Yuri Sizov | |
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | Merge pull request #58617 from KoBeWi/custom_something | Rémi Verschelde | |
Improve handling of custom types | |||
2022-09-07 | In inspector, show 'edit' button instead of 'inspect' when resource is part ↵ | SaracenOne | |
of an editable scene. | |||
2022-09-07 | Merge pull request #65447 from Faless/net/4.x_ssl_to_tls | Rémi Verschelde | |
[Net] Rename StreamPeerSSL to StreamPeerTLS. | |||
2022-09-07 | [Net] Rename StreamPeerSSL to StreamPeerTLS. | Fabio Alessandrelli | |
SSL has been deprectated almost 10 years ago. | |||
2022-09-07 | Rename EditorInterface.get_editor_main_control to get_editor_main_screen | Yuri Sizov | |
2022-09-06 | Rename raise() to move_to_front() | kobewi | |
2022-09-05 | Improve handling of custom types | kobewi | |
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. |