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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_log.cpp
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Commit message (
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Author
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-08
Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` fu...
bruvzg
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-29
Fix messages with embedded newlines not being properly presented
Ricardo Subtil
2021-08-10
Improve naming of a couple shortcuts
fox
2021-07-21
Fix Output panel colors on theme changing
Yuri Roubinsky
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-29
EditorLog filter buttons are now enabled/on by default
Eric M
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-26
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
Eric M
2021-05-23
Fixed editor log collapsing of duplcate messages not working
EricEzaM
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-07
Merge pull request #48466 from EricEzaM/output-log-save-state
Rémi Verschelde
2021-05-06
Fix blank line at start of Editor Log (reinstate #44909)
Eric M
2021-05-06
Made Editor Log buttons save their state, per project.
Eric M
2021-05-05
Fixed issues with Editor Log after recent changes
Eric M
2021-05-04
Improve output log performance.
Eric M
2021-05-04
Output log rewrite and enhancements.
Eric M
2021-01-04
Fix odd newline in `EditorLog::add_message()`
Danil Alexeev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-14
Improvement for the Copy button in the Output Log
Danil Alexeev
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Tweak the editor log selection color to match the current editor theme
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-09-20
Distinguish editor-originating messages in the editor log
Hugo Locurcio
2019-04-30
fixes 27543, adds a copy button for the editor log
kbake
2019-02-08
Merge pull request #25549 from Zylann/fix_game_font_size_forced_to_13
Rémi Verschelde
2019-02-01
Don't modify font which could potentially not be the editor one yet
Marc Gilleron
2019-02-01
Fixed uninitialized log member due to THEME_CHANGED notification
Marc Gilleron
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
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