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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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editor_layouts_dialog.cpp
Age
Commit message (
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Author
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-24
Fix scoped enum value reference, breaks GCC 5
Rémi Verschelde
2019-06-21
editor save/delete layout dialog with layout list
hilfazer