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Godot with FMOD integration
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editor_inspector.h
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Author
2022-07-11
Add "Open Documentation" button to EditorProperty context menu
FireForge
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-05-25
Improve style of inspector buttons
kobewi
2022-05-24
Reorganize Region Rect Editor
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-24
Refactor Object metadata
reduz
2022-03-13
Merge pull request #59102 from rcorre/copy-project-config
Rémi Verschelde
2022-03-13
Copy full project setting path from dialog.
Ryan Roden-Corrent
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-02-09
Unify array, dictionary, and inspector array editors
FireForge
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-05
Use a yellow color for editable children properties instead of red
Hugo Locurcio
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-07
Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
PouleyKetchoupp
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-31
Reformat Transform(2D) inspector menus
Aaron Franke
2021-08-23
Copy/Paste property paths/values in inspector.
Ryan Roden-Corrent
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-02
Fix up property reversion
Pedro J. Estébanez
2021-07-30
Rationalize property reversion
Pedro J. Estébanez
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-02
Use bold fonts in editor
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-09-25
Revert "Fix editor inspector refresh not working"
Rémi Verschelde
2020-09-02
Fix editor inspector refresh not working
Eric M
2020-08-25
Added ability to unfold editor sections when dragging and dropping.
Eric M
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Add script class categories to EditorInspector.
willnationsdev
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
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