Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-13 | Fix incorrect word block colors in the inspector tooltip | Yuri Roubinsky | |
2021-08-06 | Fix theme property descriptions in the Inspector | Yuri Sizov | |
2021-08-02 | Fix up property reversion | Pedro J. Estébanez | |
2021-07-30 | Rationalize property reversion | Pedro J. Estébanez | |
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde | |
And const when possible. | |||
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde | |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-20 | Merge pull request #50648 from foxydevloper/remove-weird-prints | Rémi Verschelde | |
Remove leftover prints when using shader global variables | |||
2021-07-19 | Remove random prints for some shader actions | foxydevloper | |
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke | |
Also use const more often. | |||
2021-06-30 | Add right-to-left layout support for `EditorSpinSlider`. | bruvzg | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-05-26 | Fixed console error spam (about invalid edited scene index) | Yuri Roubinsky | |
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-21 | Fix usage of String.left() | kobewi | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-04 | Provide a way to hook into Inspectors UndoRedo. | Gilles Roudière | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-13 | Fix EditorInspector not updating its theme on rare occasions | Michael Alexsander | |
2021-02-18 | Refactor Process Mode | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes. | |||
2021-02-18 | Reorganize Project Settings | reduz | |
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up. | |||
2021-02-12 | Improved Inspector Sub-Resource Editing | reduz | |
-Better margins -Colors to delimit subresources better. | |||
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-01-31 | Simplify Script Variables Population | Nathan Franke | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-09 | Refactored variant constructor logic | reduz | |
2020-10-27 | Fixes property revert for inherited child nodes | Haoyu Qiu | |
2020-10-27 | Fixes property revert after saving instanced scene | Haoyu Qiu | |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-09-25 | Revert "Fix editor inspector refresh not working" | Rémi Verschelde | |
2020-09-02 | Fix editor inspector refresh not working | Eric M | |
2020-08-25 | Added ability to unfold editor sections when dragging and dropping. | Eric M | |
Also added editor setting to control the delay used before unfold occurs. | |||
2020-07-06 | Support built-in scripts for inspector categories | Tomasz Chabora | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-01 | Add script class categories to EditorInspector. | willnationsdev | |
2020-05-28 | Use translated docs in PropertySelector | Rémi Verschelde | |
And do the dedent and stripping for both translated and non-translated strings for consistency, and so that we don't need to do it at the call site. |