Age | Commit message (Collapse) | Author |
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(cherry picked from commit 14140eb2d915d14f70fb34405ddbd93692a7ad33)
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(cherry picked from commit f68eb4a96711139d58d3f676d52576f1acb9c94e)
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(cherry picked from commit bef7f14885ab6ee9cdf4116f67dfa12239746677)
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Fix property revert doesn't revert selected fields
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Fold resources when non-main inspector exits tree
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Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
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- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
files which are ready to inclue.
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
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Rework EditorPlugin editing logic
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Remove set_drag_forwarding_compat()
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Remove conditons for unfolding inspector sections
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(optional via fit_content property)
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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This reverts commit c774b4ce1777d19789bec1cbef100f26c6927777, reversing
changes made to ccc609d824802d1d1a20f34bda69ecac75f5a8a1.
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This reverts commit d5dc70a47871701fc61804b0b75362f5dcdf0055, reversing
changes made to ccbefa1f4316c46eed35912e954fdf0e8c88c01a.
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Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
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This reverts commit c0baec410b0617ddb36c278230f3b60da1444af6.
See comments in #70381.
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EditorInspectorSection is not (un)folded when clicking under the font
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
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Fix editor inspector classes not accepting events
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Unify usage of GLOBAL/EDITOR_GET
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Simplify GDVIRTUAL_CALL calls
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change warnings=all to use /W4.
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
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Calculated using the same theme property values as in `NOTIFICATION_DRAW`, keeping the width at `0` and calculating only the height.
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Expose `EditorInspector.get_selected_path`
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