Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora | |
2019-10-10 | Remove redundant `camelcase_to_underscore()` call in EditorInspector | Hugo Locurcio | |
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood. | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-19 | Improve folding appearance in the editor inspector | Hugo Locurcio | |
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance. | |||
2019-08-30 | Editor: remove TOOLS_ENABLED guards | merumelu | |
For code inside editor/ `#ifdef TOOLS_ENABLED` is always true so those checks are redundant. | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-22 | Revert "Expose "meta" to the Inspector" | Rémi Verschelde | |
2019-07-19 | Merge pull request #22642 from YeldhamDev/inspector_metadata | Rémi Verschelde | |
Expose "meta" to the Inspector | |||
2019-06-05 | Add a margin to "checkable" property checkboxes in the editor inspector | Hugo Locurcio | |
This makes "checkable" property checkboxes look more consistent with other checkboxes. | |||
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-23 | Added inspector plugin documentation. | Juan Linietsky | |
Fixed plugin bindings. | |||
2019-04-23 | Revert 8d3345a, I thought this was non functioning but it is.. | Juan Linietsky | |
2019-04-23 | Made virtual function begin with _, for consistency. | Juan Linietsky | |
This was not yet used, anyway as no API is bound for this. | |||
2019-04-22 | Fix drawing of checkable editor properties | James Buck | |
- Make text cutoff respect checkbox icon's width - Get checkbox icon from EditorIcons instead of CheckBox | |||
2019-04-20 | Fix editor tooltip formatting | James Buck | |
Removed unnecessary word wrap which caused broken tags and general ugliness. Fixes #24926 | |||
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-03-07 | Force inspector to clean up on delete, fixes crash. | Juan Linietsky | |
2019-03-06 | Fix how settings change, closes #26692 | Juan Linietsky | |
2019-03-06 | Fix crash on exit when removing EditorInspectorPlugins | Will Nations | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-14 | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | |
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need. | |||
2019-01-27 | Fix EditorInspector property_changed argument mismatch | Rémi Verschelde | |
Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948. | |||
2019-01-25 | Make sub-inspectors not listen to node removals, since they never edit ↵ | Juan Linietsky | |
nodes. Fixes #23554 | |||
2019-01-22 | Make inspector gain focus on refresh only if it has it, fixes #24979, closes ↵ | Juan Linietsky | |
#25053 | |||
2019-01-18 | Clean up and fix issues after merging #21701 , closes #21104 | Juan Linietsky | |
2019-01-18 | Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change | Juan Linietsky | |
Fix multiselect change property | |||
2019-01-14 | Removed ancient code for set_edited that was doing nothing. | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-08 | Expose "meta" to the Inspector | Michael Alexsander Silva Dias | |
2018-11-30 | Fix key icon overlapping revert icon | Guilherme Felipe | |
2018-11-25 | Rewrite code for unfolding and make it automatic on scene load, which works ↵ | Juan Linietsky | |
better. | |||
2018-11-24 | Fix multiselect change property | Alexander Holland | |
2018-11-18 | Make sure inbetween lines in inspector can't be clicked, fixes #19014 | Juan Linietsky | |
2018-11-08 | Made AnimationPlayer timeline only advance when keyframing frame variables | DualMatrix | |
Fixes #23330 | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-04 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-10-30 | Improve import dock usability when selecting multiple files, only change ↵ | Juan Linietsky | |
what was modified on re-import. | |||
2018-10-29 | Automatically unfold sections of properties that someone else edited (no ↵ | Juan Linietsky | |
local info exists). | |||
2018-10-29 | Ability to revert any property, not just from inherited scenes or scripts. | Juan Linietsky | |
2018-10-24 | Make editor tooltips wider and scale them on hiDPI displays | Hugo Locurcio | |
This also changes the TTR() call to avoid creating a duplicate ("Property:" is already used in other places). | |||
2018-10-05 | Fix inspector color when theme changed | Chaosus | |
2018-10-01 | Fixed animation editor not moving to next frame of sprites when editing. | DualMatrix | |
Fixed animation editor not moving to next frame of sprites when editing. | |||
2018-09-30 | Merge pull request #22536 from DualMatrix/no_advance | Rémi Verschelde | |
Fixed animation_player not advancing to the next frame when inserting a value. | |||
2018-09-30 | Merge pull request #22570 from lupoDharkael/todo-remove | Rémi Verschelde | |
Remove old TODO from editor_inspector.cpp | |||
2018-09-30 | Remove old TODO from editor_inspector.cpp | lupoDharkael | |