index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_inspector.cpp
Age
Commit message (
Expand
)
Author
2021-09-07
Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
PouleyKetchoupp
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-27
Fix crash on scenes with tool scripts and mismatched node types
SaracenOne
2021-08-23
Copy/Paste property paths/values in inspector.
Ryan Roden-Corrent
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-13
Fix incorrect word block colors in the inspector tooltip
Yuri Roubinsky
2021-08-06
Fix theme property descriptions in the Inspector
Yuri Sizov
2021-08-02
Fix up property reversion
Pedro J. Estébanez
2021-07-30
Rationalize property reversion
Pedro J. Estébanez
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50648 from foxydevloper/remove-weird-prints
Rémi Verschelde
2021-07-19
Remove random prints for some shader actions
foxydevloper
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Add right-to-left layout support for `EditorSpinSlider`.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-02
Use bold fonts in editor
reduz
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-21
Fix usage of String.left()
kobewi
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-13
Fix EditorInspector not updating its theme on rare occasions
Michael Alexsander
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-31
Simplify Script Variables Population
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Refactored variant constructor logic
reduz
2020-10-27
Fixes property revert for inherited child nodes
Haoyu Qiu
2020-10-27
Fixes property revert after saving instanced scene
Haoyu Qiu
[next]